// // This one is archived.

// import { Shader } from "./shader";
// import { BasicPlane } from "./basic-plane";
// import { App } from "./app";
// import fragment from "./fragment.glsl";
// import vertex from "./vertex.glsl";

// const app = new App({ fov: 20 });
// const gl = app.gl;

// const shader = new Shader(app)
//   .attach(gl.VERTEX_SHADER, vertex)
//   .attach(gl.FRAGMENT_SHADER, fragment)
//   .link();

// const plane = new BasicPlane(app);
// plane.attachShader(shader);

// app.loop();
