update some build/telemetry stuff
This commit is contained in:
parent
51f9f820d8
commit
0a67ccb040
25 changed files with 336 additions and 217 deletions
|
@ -27,6 +27,8 @@ const results = await Bun.build({
|
|||
".wgsl": "text",
|
||||
".vert": "text",
|
||||
".frag": "text",
|
||||
".html": "text",
|
||||
".md": "text",
|
||||
},
|
||||
minify: process.env.MINIFY === "false" ? false : true,
|
||||
plugins: [glslPlugin],
|
||||
|
|
|
@ -214,42 +214,32 @@ export const convertMeshes = async () => {
|
|||
: [];
|
||||
|
||||
const facesArray: number[] = faces.flatMap((f) => [f.a, f.b, f.c]);
|
||||
const facesMaxValue = facesArray.reduce(
|
||||
(acc, face) => (face > acc ? face : acc),
|
||||
0
|
||||
);
|
||||
const facesBitDepth =
|
||||
facesMaxValue <= 0xff ? 8 : facesMaxValue <= 0xffff ? 16 : 32;
|
||||
|
||||
const outFile = file.replace(".ply", ".ts");
|
||||
const outString = `
|
||||
import { Mesh } from "../renderer/mesh";
|
||||
const outString = `import { Mesh } from "../renderer/mesh";
|
||||
|
||||
// prettier-ignore
|
||||
const positions = new Float32Array(${JSON.stringify(positions)});
|
||||
|
||||
// prettier-ignore
|
||||
const colors = ${
|
||||
vertexConfig.colors ? `new Uint8Array(${JSON.stringify(colors)})` : "null"
|
||||
};
|
||||
|
||||
// prettier-ignore
|
||||
const uvs = ${
|
||||
vertexConfig.uvs ? `new Float32Array(${JSON.stringify(uvs)})` : "null"
|
||||
};
|
||||
|
||||
|
||||
// prettier-ignore
|
||||
const normals = ${
|
||||
vertexConfig.normals
|
||||
? `new Float32Array(${JSON.stringify(normals)})`
|
||||
: "null"
|
||||
};
|
||||
|
||||
// prettier-ignore
|
||||
const faces = new Uint32Array(${JSON.stringify(facesArray)});
|
||||
|
||||
export default new Mesh({
|
||||
colors,
|
||||
faces,
|
||||
colors: ${
|
||||
vertexConfig.colors ? `new Uint8Array(${JSON.stringify(colors)})` : "null"
|
||||
},
|
||||
faces: new Uint${facesBitDepth}Array(${JSON.stringify(facesArray)}),
|
||||
name: ${JSON.stringify(file)},
|
||||
normals,
|
||||
positions,
|
||||
uvs,
|
||||
normals: ${
|
||||
vertexConfig.normals
|
||||
? `new Float32Array(${JSON.stringify(normals)})`
|
||||
: "null"
|
||||
},
|
||||
positions: new Float32Array(${JSON.stringify(positions)}),
|
||||
uvs: ${
|
||||
vertexConfig.uvs ? `new Float32Array(${JSON.stringify(uvs)})` : "null"
|
||||
},
|
||||
vertexCount: ${vertexCount}
|
||||
});
|
||||
`;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<!DOCTYPE html>
|
||||
<!doctype html>
|
||||
<meta charset="utf-8" />
|
||||
<title>com.mekanoe.art // ##name##</title>
|
||||
<style>
|
||||
|
@ -9,6 +9,7 @@
|
|||
overflow: hidden;
|
||||
background-color: black;
|
||||
color: white;
|
||||
font-family: Atkinson Hyperlegible, sans-serif;
|
||||
}
|
||||
main {
|
||||
display: flex;
|
||||
|
@ -21,8 +22,7 @@
|
|||
<main>
|
||||
<canvas id="canvas" width="1280" height="720"></canvas>
|
||||
<div id="telemetry">XX.X FPS (XX.X ms)</div>
|
||||
<nav>
|
||||
##nav##
|
||||
</nav>
|
||||
<div id="loading" class="loading-active"><div id="loading-text">[noeidelon] [stage 1]<br />bootstrapping...<span id="stage1-error"><br />this is taking a while...</span><span id="stage1-error2"><br />[panic] <span style="color: red">heck wtf</span></span></div></div>
|
||||
<nav>##nav##</nav>
|
||||
</main>
|
||||
<script src="/##name##/main.js" type="module"></script>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue