update default fov

This commit is contained in:
41666 2023-10-01 02:14:25 -04:00
parent 4ff9d3934c
commit 1da90f397b
2 changed files with 5 additions and 5 deletions

View file

@ -2,7 +2,7 @@ import { main } from "./lib/platform.js";
import { Shader } from "./lib/shader.js";
import { BasicPlane } from "./lib/basic-plane.js";
main((gl, core) => {
main({ fov: 20 }, (gl, core) => {
const shader = new Shader(gl, core)
.attach(
gl.VERTEX_SHADER,

View file

@ -1,6 +1,6 @@
export const clear = (gl) => {};
export const main = (next) => {
export const main = (config = { fov: 45 }, next = () => {}) => {
const canvas = document.querySelector("canvas");
canvas.width = window.innerWidth;
@ -17,14 +17,14 @@ export const main = (next) => {
return;
}
const core = renderingCore(gl);
const core = renderingCore(gl, config);
core.clear();
next(gl, core);
};
const renderingCore = (gl) => {
const fieldOfView = (10 * Math.PI) / 180; // in radians
const renderingCore = (gl, config = {}) => {
const fieldOfView = (config.fov * Math.PI) / 180; // in radians
const aspect = gl.canvas.clientWidth / gl.canvas.clientHeight;
const zNear = 0.1;
const zFar = 100.0;