get the camera closer

This commit is contained in:
41666 2023-10-15 00:27:38 -04:00
parent 905a5b6038
commit 2507711e79
3 changed files with 10 additions and 6 deletions

File diff suppressed because one or more lines are too long

View file

@ -12,7 +12,7 @@ import { basicVertexRounding } from "../common-shaders/basic-vertex-rounding";
const app = new WebGLApp({ fov: 45 });
const camera = new Transform([3, 3, 5], etoq([-15, 40, 0]));
const camera = new Transform([2, 3, 3], etoq([-15, 40, 0]));
const light = new Transform([1, 1, 0]);
const transform = new Transform(v3(0), etoq([0, 0, 0]));

View file

@ -19,9 +19,6 @@ export class Texture {
}
async loadImage() {
this.app.telemetry?.addTextures(-1);
this.app.loading("Fetching textures...");
if (this.url === "manual") {
if (this.texture === null) {
throw new Error("manual specified, but texture was not ready...");
@ -29,6 +26,13 @@ export class Texture {
return;
}
if (this.texture !== null) {
return;
}
this.app.telemetry?.addTextures(-1);
this.app.loading("Fetching textures...");
const image = new Image();
return new Promise((resolve, reject) => {
image.onload = async () => {