use sin(uTime) instead of the unset uSinTime
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dbc1fd7c17
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2 changed files with 2 additions and 4 deletions
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@ -2,8 +2,6 @@
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precision highp float;
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uniform float uTime;
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uniform float uSinTime;
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uniform float uCosTime;
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in vec2 vTextureCoord;
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out vec4 fragColor;
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@ -25,7 +23,7 @@ vec3 hsv2rgb(vec3 c) {
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}
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void main() {
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float zComponent = uSinTime * 0.001 * 0.5 + 0.5;
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float zComponent = sin(uTime) * 0.001 * 0.5 + 0.5;
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vec3 hsv = rgb2hsv(vec3(vTextureCoord, zComponent));
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hsv.x += uTime * 0.0001;
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hsv.y = 1.0;
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