more webgpu scaffolding

This commit is contained in:
41666 2023-10-06 22:37:05 -04:00
parent c245a4700a
commit 441ab63660
21 changed files with 253 additions and 74 deletions

View file

@ -1,3 +1,8 @@
import { WebGPUApp } from "../webgpu-app";
import { WebGPUApp } from "../renderer/webgpu";
const app = new WebGPUApp({ fov: 20 });
// TODO:
// - plane
// - white shader
// - real shader with UVs and uniforms

View file

@ -0,0 +1,49 @@
struct Uniforms {
modelViewProjectionMatrix: mat4x4<f32>,
time: f32,
}
@group(0) @binding(0) var<uniform> uniforms: Uniforms;
struct v2f {
@builtin(position) position : vec4f,
@location(0) uv : vec2f,
}
@vertex
fn vertex_main(
@builtin(position) position : vec4f,
@location(0) uv : vec2f,
) -> v2f {
return v2f(uniforms.modelViewProjectionMatrix * position, uv);
}
@fragment
fn fragment_main(
@location(0) uv : vec2f,
) -> @location(0) vec4f {
f32 zComponent = sin(uniforms.time) * 0.001 * 0.5 + 0.5;
vec3f hsv = vec3f(uv.x, uv.y, zComponent);
hsv.x += uniforms.time * 0.0001;
hsv.y = 1.0;
hsv.z = 1.0;
vec3f rgb = hsv2rgb(hsv);
return saturate(vec4f(rgb, 1.0));
}
fn rgb2hsv(vec3f c) -> vec3f {
vec4f K = vec4f(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4f p = mix(vec4f(c.bg, K.wz), vec4f(c.gb, K.xy), step(c.b, c.g));
vec4f q = mix(vec4f(p.xyw, c.r), vec4f(c.r, p.yzx), step(p.x, c.r));
f32 d = q.x - min(q.w, q.y);
f32 e = 1.0e-10;
return vec3f(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
fn hsv2rgb(vec3f c) -> vec3f {
vec4f K = vec4f(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3f p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}

View file

@ -1,4 +1,4 @@
import { Telemetry } from "./telemetry.js";
import { Telemetry } from "./renderer/telemetry";
export class App {
constructor(

0
src/meshes/plane.ts Normal file
View file

16
src/renderer/mesh.ts Normal file
View file

@ -0,0 +1,16 @@
import { Oops, Shader } from "./shader";
export type MeshConfig = {
vertexData: Float32Array;
vertexSize: number;
positionOffset: number;
colorOffset: number;
uvOffset: number;
};
export class Mesh {
private shader: Shader = Oops;
constructor(public config: MeshConfig) {}
shader(shader: Shader) {}
}

26
src/renderer/oops.wgsl Normal file
View file

@ -0,0 +1,26 @@
struct Uniforms {
modelViewProjectionMatrix: mat4x4<f32>,
time: f32,
}
@group(0) @binding(0) var<uniform> uniforms: Uniforms;
struct v2f {
@builtin(position) position : vec4f,
@location(0) uv : vec2f,
}
@vertex
fn vertex_main(
@builtin(position) position : vec4f,
@location(0) uv : vec2f,
) -> v2f {
return v2f(uniforms.modelViewProjectionMatrix * position, uv);
}
@fragment
fn fragment_main(
@location(0) uv : vec2f,
) -> vec4f {
return vec4f(1.0, 0.0, 1.0, 1.0);
}

19
src/renderer/shader.ts Normal file
View file

@ -0,0 +1,19 @@
import { WebGPUApp } from "./webgpu";
import oopsWsgl from "./oops.wgsl";
export class Shader {
private _module: GPUShaderModule | null = null;
constructor(private code: string[]) {}
module(app: WebGPUApp) {
this._module =
this._module ||
(this._module = app.device.createShaderModule({
code: this.code.join("\n"),
}));
return this._module;
}
}
export const Oops = new Shader([oopsWsgl]);

View file

@ -1,18 +1,20 @@
export class Telemetry {
constructor(app, selector = "#telemetry") {
this.app = app;
this.el = document.querySelector(selector);
public el: HTMLElement;
public frameTimes: number[] = [];
public maxFrameTimes: number = 100;
public lastFrameTime: number = 0;
constructor(
public app: any,
selector = "#telemetry"
) {
this.el = document.querySelector(selector) as HTMLElement;
if (this.el && location.search.includes("telemetry")) {
this.el.style.display = "block";
this.app.onAfterUpdate(() => this.onAfterUpdate());
}
this.frameTimes = [];
this.maxFrameTimes = 100;
this.lastFrameTime = 0;
}
insertTime(time) {
insertTime(time: number) {
this.frameTimes.push(time);
if (this.frameTimes.length > this.maxFrameTimes) {

86
src/renderer/webgpu.ts Normal file
View file

@ -0,0 +1,86 @@
import { Telemetry } from "./telemetry";
export type WebGPUAppConfig = {
fov?: number;
context?: GPUCanvasConfiguration;
};
export class WebGPUApp {
public canvas: HTMLCanvasElement;
private _adapter?: GPUAdapter;
private _device?: GPUDevice;
private _context?: GPUCanvasContext;
public telemetry: Telemetry;
constructor(public config: WebGPUAppConfig = {}) {
this.config = {
fov: 45,
...config,
};
this.canvas = document.querySelector("canvas") as HTMLCanvasElement;
this.canvas.width = window.innerWidth;
this.canvas.height = window.innerHeight;
this.telemetry = new Telemetry(this);
this.init().catch((e) => {
const main = document.querySelector("main");
if (main) {
main.innerHTML = `<div><i>your browser didn't let me set up webgpu. firefox nightly or enable <code>dom.webgpu.enable</code>.</i></div>`;
}
throw new Error(
"Unable to initialize WebGPU. Your browser or machine may not support it.",
e
);
});
}
async init() {
if (!navigator.gpu) {
throw new Error("WebGPU not supported");
}
this._adapter = (await navigator.gpu.requestAdapter()) as GPUAdapter;
if (!this._adapter) {
throw new Error("No GPU adapter found");
}
this._device = await this.adapter.requestDevice();
if (!this._device) {
throw new Error("No GPU device found");
}
this._context = this.canvas.getContext("webgpu") as GPUCanvasContext;
this.context.configure({
device: this.device,
format: "bgra8unorm",
alphaMode: "premultiplied",
...this.config.context,
});
}
get context() {
if (!this._context) {
throw new Error("WebGPU context not initialized");
}
return this._context;
}
get adapter() {
if (!this._adapter) {
throw new Error("WebGPU adapter not initialized");
}
return this._adapter;
}
get device() {
if (!this._device) {
throw new Error("WebGPU device not initialized");
}
return this._device;
}
}

View file

@ -1,40 +0,0 @@
import { Telemetry } from "./telemetry.js";
export class WebGPUApp {
constructor(config) {
this.config = config;
this.canvas = document.querySelector("canvas");
this.canvas.width = window.innerWidth;
this.canvas.height = window.innerHeight;
this.telemetry = new Telemetry(this);
this.init().catch((e) => {
console.error(e);
document.querySelector(
"main"
).innerHTML = `<div><i>your browser didn't let me set up webgpu. firefox nightly or enable <code>dom.webgpu.enable</code>.</i></div>`;
throw new Error(
"Unable to initialize WebGPU. Your browser or machine may not support it.",
e
);
});
}
async init() {
if (!navigator.gpu) {
throw new Error("WebGPU not supported");
}
this.adapter = await navigator.gpu.requestAdapter();
if (!this.adapter) {
throw new Error("No GPU adapter found");
}
this.device = await this.adapter.requestDevice();
if (!this.device) {
throw new Error("No GPU device found");
}
this.context = this.canvas.getContext("webgpu");
}
}