From 459654d1d90db71d911d39d6a59c0da7b5648a03 Mon Sep 17 00:00:00 2001 From: Noelle Calliope <1581674+mekanoe@users.noreply.github.com> Date: Sun, 1 Oct 2023 01:53:47 -0400 Subject: [PATCH] make a better default shader --- html/001-platform-provenance.js | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/html/001-platform-provenance.js b/html/001-platform-provenance.js index 0ec9e62..916b972 100644 --- a/html/001-platform-provenance.js +++ b/html/001-platform-provenance.js @@ -32,8 +32,10 @@ main((gl, core) => { void main() { lowp float slowedSinTime = sin(uTime*0.001)*0.5+0.5; + lowp float slowedCosTime = cos(uTime*0.005)*0.5+0.5; - gl_FragColor = vec4(vTextureCoord, slowedSinTime, 1.0); + gl_FragColor = vec4(vTextureCoord.x * 0.5 - slowedSinTime, vTextureCoord.y, vTextureCoord.y * 0.5 + slowedSinTime, 1.0); + gl_FragColor = clamp(gl_FragColor, 0.0, 1.0); } ` )