more math

This commit is contained in:
41666 2023-10-01 13:35:20 -04:00
parent ea4210526d
commit 76c007f5b1
3 changed files with 34 additions and 15 deletions

View file

@ -26,17 +26,38 @@ const shader = new Shader(app)
.attach(
gl.FRAGMENT_SHADER,
`
uniform lowp float uTime;
uniform lowp float uSinTime;
uniform lowp float uCosTime;
precision highp float;
uniform float uTime;
uniform float uSinTime;
uniform float uCosTime;
varying highp vec2 vTextureCoord;
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main() {
lowp float slowedSinTime = sin(uTime*0.001)*0.5+0.5;
lowp float slowedCosTime = cos(uTime*0.005)*0.5+0.5;
gl_FragColor = vec4(vTextureCoord.x * 0.5 - slowedSinTime, vTextureCoord.y, vTextureCoord.y * 0.5 + slowedSinTime, 1.0);
vec3 hsv = rgb2hsv(vec3(vTextureCoord, 1.0));
hsv.x += uTime * 0.0001;
hsv.y = vTextureCoord.x;
hsv.z = vTextureCoord.y;
vec3 rgb = hsv2rgb(hsv);
gl_FragColor = vec4(rgb, 1.0);
gl_FragColor = clamp(gl_FragColor, 0.0, 1.0);
}
`

View file

@ -12,12 +12,12 @@ export class Shader {
this.gl.shaderSource(shader, source);
this.gl.compileShader(shader);
// if (!this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS)) {
// throw new Error(
// "An error occurred compiling the shaders: " +
// this.gl.getShaderInfoLog(shader)
// );
// }
if (!this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS)) {
throw new Error(
"An error occurred compiling the shaders: " +
this.gl.getShaderInfoLog(shader)
);
}
this.gl.attachShader(this.program, shader);

View file

@ -2,8 +2,6 @@
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.5);
color: white;
font: monospace;