switch to bun build instead of statics
This commit is contained in:
parent
8cbe93d74d
commit
adc3a38395
26 changed files with 357 additions and 230 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -174,3 +174,4 @@ dist
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# Finder (MacOS) folder config
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.DS_Store
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html
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@ -9,7 +9,7 @@ https://art.mekanoe.com
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## Artworks
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- [./001-platform-provenance](https://art.mekanoe.com/001-platform-provenance)
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- [./002-rainbow-trinity](https://art.mekanoe.com/002-rainbow-trinity)
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- [./002-enter-the-third](https://art.mekanoe.com/002-enter-the-third)
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## Development
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30
build.ts
Normal file
30
build.ts
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@ -0,0 +1,30 @@
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import chalk from "chalk";
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import { generate } from "./generate";
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import { globSync } from "glob";
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import { rmSync, mkdirSync, cpSync } from "node:fs";
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console.log(chalk.green`>> Cleaing up ./html ...`);
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rmSync("html", { recursive: true, force: true });
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mkdirSync("html");
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const works = globSync("src/*/main.ts");
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console.log(chalk.green`>> Building ...`);
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console.log(chalk.yellow(` Found ${works.length} works.`));
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await Bun.build({
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entrypoints: works,
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outdir: "html",
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splitting: true,
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});
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console.log(chalk.green`>> Generating HTML and Markdown ...`);
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await generate(works);
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console.log(chalk.green`>> Copying public files ...`);
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const publics = globSync("src/public/*");
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for (const file of publics) {
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const dest = file.replace("src/public/", "html/");
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cpSync(file, dest);
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console.log(chalk.yellow(` -> html/${dest}...`));
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}
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BIN
bun.lockb
BIN
bun.lockb
Binary file not shown.
37
generate.ts
Normal file
37
generate.ts
Normal file
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@ -0,0 +1,37 @@
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import indexTemplate from "./generators/index.html.txt";
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import workTemplate from "./generators/work.html.txt";
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import readmeTemplate from "./generators/README.md.txt";
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import chalk from "chalk";
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export const generate = async (works: string[]) => {
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const allWorks = works
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.map((file) => file.replace("src/", "").replace("/main.ts", ""))
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.sort()
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.reverse();
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for (const work of allWorks) {
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const html = `${workTemplate}`.replace(/##name##/g, work);
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await Bun.write(`html/${work}/index.html`, html);
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console.log(chalk.yellow(` -> html/${work}/index.html...`));
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}
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const index = indexTemplate.replace(
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"<!--/INSERT/-->",
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allWorks
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.map((work) => `<li><a href="/${work}">./${work}</a></li>`)
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.join("\n ")
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);
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await Bun.write("html/index.html", index);
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console.log(chalk.yellow(` -> html/index.html...`));
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const readme = readmeTemplate.replace(
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"<!--/INSERT/-->",
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allWorks
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.reverse()
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.map((work) => `- [./${work}](https://art.mekanoe.com/${work})`)
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.join("\n")
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);
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await Bun.write("README.md", readme);
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console.log(chalk.yellow(` -> README.md...`));
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};
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@ -1,46 +0,0 @@
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import { unlinkSync } from "node:fs";
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import { globSync } from "glob";
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import indexTemplate from "./index.html.txt";
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import workTemplate from "./work.html.txt";
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import readmeTemplate from "./README.md.txt";
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const allHtmls = globSync("html/*.html").filter(
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(file) => file !== "html/index.html"
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);
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for (const htmlFile of allHtmls) {
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unlinkSync(htmlFile);
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}
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const allWorks = globSync("html/*.js")
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.map((file) => file.replace("html/", "").replace(".js", ""))
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.sort()
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.reverse();
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console.log({ allWorks });
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for (const work of allWorks) {
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const html = `${workTemplate}`.replace(/##name##/g, work);
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await Bun.write(`html/${work}.html`, html);
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}
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const index = indexTemplate.replace(
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"<!--/INSERT/-->",
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allWorks
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.map((work) => `<li><a href="/${work}">./${work}</a></li>`)
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.join("\n ")
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);
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await Bun.write("html/index.html", index);
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const readme = readmeTemplate.replace(
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"<!--/INSERT/-->",
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allWorks
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.reverse()
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.map((work) => `- [./${work}](https://art.mekanoe.com/${work})`)
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.join("\n")
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);
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await Bun.write("README.md", readme);
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console.log(
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`index.html & README.md generated. ${allWorks.length} works found.`
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);
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@ -16,8 +16,60 @@
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line-height: 1.5;
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text-shadow: 1px 1px 3px hsl(38, 45%, 22%);
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}
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* {
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box-sizing: border-box;
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transition: all 0.2s ease-in-out;
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}
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header {
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display: flex;
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font-size: 2.5rem;
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align-items: center;
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& .subtext {
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font-size: 1rem;
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margin-left: 0.5rem;
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color: hsl(39, 68.6%, 31.2%);
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& a:hover {
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color: hsl(39, 100%, 80%);
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}
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}
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}
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a {
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color: inherit;
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text-decoration: none;
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}
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ul {
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list-style: none;
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padding: 0;
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margin: 0;
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padding-left: 3rem;
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display: flex;
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flex-direction: column;
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font-size: 1.5rem;
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}
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li {
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& a {
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text-decoration: underline;
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text-decoration-color: transparent;
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}
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&:hover {
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color: hsl(39, 100%, 80%);
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& a {
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text-decoration-color: inherit;
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}
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}
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&::before {
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content: "▸";
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margin-right: 0.5rem;
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}
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}
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</style>
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<link rel="stylesheet" href="index.css" />
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<main>
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<header>
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<div>com.mekanoe.art //</div>
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@ -28,4 +28,4 @@
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crossorigin="anonymous"
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referrerpolicy="no-referrer"
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></script>
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<script src="/##name##.js" type="module"></script>
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<script src="/##name##/main.js" type="module"></script>
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@ -1,31 +0,0 @@
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<!DOCTYPE html>
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<meta charset="utf-8" />
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<title>com.mekanoe.art // 001-platform-provenance</title>
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<style>
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html,
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body {
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margin: 0;
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padding: 0;
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overflow: hidden;
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background-color: black;
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color: white;
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}
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main {
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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}
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</style>
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<link rel="stylesheet" href="work.css" />
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<main>
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<canvas id="canvas" width="1280" height="720"></canvas>
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<div id="telemetry">XX.X FPS (XX.X ms)</div>
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</main>
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<script
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src="https://cdnjs.cloudflare.com/ajax/libs/gl-matrix/3.4.2/gl-matrix-min.min.js"
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integrity="sha512-cR3oS5mKRWD+38vYi1CNJk1DLpi104ovuQBuVv9p7nNxeqzSNiHzlboK2BZQybmpTi1QNnQ5unYajpURcMjeZQ=="
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crossorigin="anonymous"
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referrerpolicy="no-referrer"
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></script>
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<script src="/001-platform-provenance.js" type="module"></script>
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@ -1,31 +0,0 @@
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<!DOCTYPE html>
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<meta charset="utf-8" />
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<title>com.mekanoe.art // 002-rainbow-trinity</title>
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<style>
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html,
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body {
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margin: 0;
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padding: 0;
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overflow: hidden;
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background-color: black;
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color: white;
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}
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main {
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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}
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</style>
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<link rel="stylesheet" href="work.css" />
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<main>
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<canvas id="canvas" width="1280" height="720"></canvas>
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<div id="telemetry">XX.X FPS (XX.X ms)</div>
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</main>
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<script
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src="https://cdnjs.cloudflare.com/ajax/libs/gl-matrix/3.4.2/gl-matrix-min.min.js"
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integrity="sha512-cR3oS5mKRWD+38vYi1CNJk1DLpi104ovuQBuVv9p7nNxeqzSNiHzlboK2BZQybmpTi1QNnQ5unYajpURcMjeZQ=="
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crossorigin="anonymous"
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referrerpolicy="no-referrer"
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></script>
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<script src="/002-rainbow-trinity.js" type="module"></script>
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@ -1,74 +0,0 @@
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import { Shader, colorUtils, commonFrag, commonVert } from "./lib/shader.js";
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import { BasicPlane } from "./lib/basic-plane.js";
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import { App } from "./lib/app.js";
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const app = new App({ fov: 20 });
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const gl = app.gl;
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const shader = new Shader(app)
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.attach(
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gl.VERTEX_SHADER,
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`
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${commonVert}
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varying highp vec2 vTextureCoord;
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void main() {
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gl_Position = uProjectionMatrix * uModelViewMatrix * aVertexPosition;
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vTextureCoord = aTextureCoord;
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}
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`
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)
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.attach(
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gl.FRAGMENT_SHADER,
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`
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${commonFrag}
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${colorUtils}
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varying highp vec2 vTextureCoord;
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vec3 circle(vec2 pos, vec3 color) {
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float radius = 0.75;
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float dist = length(pos);
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float circle = smoothstep(radius + 0.001, radius, dist);
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return color * vec3(1.0 - circle);
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}
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vec3 colorRotator(vec3 color, float phase, vec2 uv) {
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color.x += uSinTime * 0.0001 + uv.y;
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vec3 hsv = rgb2hsv(color);
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hsv.x += uSinTime * 0.001 * uv.y - phase;
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hsv.y = 1.0;
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hsv.z = 0.5;
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vec3 rgb = hsv2rgb(hsv);
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return rgb;
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}
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void main() {
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float value = sin(uTime * 0.00025) * 0.5 + 0.5;
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vec2 sv = vec2(1.0, 1.0);
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vec3 triUpper = hsv2rgb(vec3(value, sv));
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vec3 triLeft = hsv2rgb(vec3(value + 0.33, sv));
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vec3 triRight = hsv2rgb(vec3(value + 0.66, sv));
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vec2 uv = vTextureCoord * 2.0 - 1.0;
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vec3 color = vec3(0.0);
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// place 3 circles in a triangle
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color += circle(vec2(uv.x, uv.y + 0.5), colorRotator(triUpper, 1.0, uv));
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color += circle(vec2(uv.x - 0.5, uv.y - 0.33), colorRotator(triLeft, 0.667, uv));
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color += circle(vec2(uv.x + 0.5, uv.y - 0.33), colorRotator(triRight, 0.333, uv));
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// color = 1.0 - color;
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gl_FragColor = vec4(color, 1.0);
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gl_FragColor = clamp(gl_FragColor, 0.0, 1.0);
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}
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`
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)
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.link();
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const plane = new BasicPlane(app);
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plane.attachShader(shader);
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app.loop();
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@ -1,37 +0,0 @@
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<!DOCTYPE html>
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<meta charset="utf-8" />
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<title>com.mekanoe.art //</title>
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<link rel="preconnect" href="https://fonts.googleapis.com" />
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
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<link
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href="https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible&display=swap"
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rel="stylesheet"
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/>
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<style>
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html,
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body {
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font-family: "Atkinson Hyperlegible", sans-serif;
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background-color: hsl(32, 19%, 14%);
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color: hsl(39, 75%, 51%);
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line-height: 1.5;
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text-shadow: 1px 1px 3px hsl(38, 45%, 22%);
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}
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</style>
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<link rel="stylesheet" href="index.css" />
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<main>
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<header>
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<div>com.mekanoe.art //</div>
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<div class="subtext">
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<< noeidelon >>
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<a href="https://github.com/mekanoe/noeidelon">[github]</a>
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<a href="https://sapphic.engineer/noe" rel="me">[fedi]</a>
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<br />a collection of 3D works
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</div>
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</header>
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<section id="works">
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<ul>
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<li><a href="/002-rainbow-trinity">./002-rainbow-trinity</a></li>
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<li><a href="/001-platform-provenance">./001-platform-provenance</a></li>
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</ul>
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</section>
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</main>
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@ -1,9 +1,9 @@
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{
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"name": "noeidelon",
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"type": "module",
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"main": "./generators/generate.js",
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"main": "./build.ts",
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"scripts": {
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"build": "bun $BUNFLAGS ./generators/generate.ts",
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"build": "bun $BUNFLAGS .",
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"build:watch": "BUNFLAGS=--watch bun run build",
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"serve": "serve ./html",
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"dev": "run-p serve build:watch"
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@ -17,6 +17,7 @@
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"typescript": "^5.2.2"
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},
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"dependencies": {
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"chalk": "^5.3.0",
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"glob": "^10.3.10",
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"serve": "^14.2.1"
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}
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|
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@ -1,6 +1,6 @@
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import { Shader } from "./lib/shader.js";
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import { BasicPlane } from "./lib/basic-plane.js";
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import { App } from "./lib/app.js";
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import { Shader } from "../shader";
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import { BasicPlane } from "../basic-plane";
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import { App } from "../app";
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const app = new App({ fov: 20 });
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const gl = app.gl;
|
36
src/002-enter-the-third/main.ts
Normal file
36
src/002-enter-the-third/main.ts
Normal file
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@ -0,0 +1,36 @@
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import { Shader } from "../shader";
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import { BasicPlane } from "../basic-plane";
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import { App } from "../app";
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const app = new App({ fov: 20 });
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const gl = app.gl;
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const shader = new Shader(app)
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.attach(
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gl.VERTEX_SHADER,
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`
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attribute vec4 aVertexPosition;
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attribute vec2 aTextureCoord;
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uniform mat4 uModelViewMatrix;
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uniform mat4 uProjectionMatrix;
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void main() {
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gl_Position = uProjectionMatrix * uModelViewMatrix * aVertexPosition;
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}
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`
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)
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.attach(
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gl.FRAGMENT_SHADER,
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`
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void main() {
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gl_FragColor = vec4(1.0);
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}
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`
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)
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.link();
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const plane = new BasicPlane(app);
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plane.attachShader(shader);
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app.loop();
|
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@ -111,9 +111,7 @@ export class App {
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requestAnimationFrame(run);
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};
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requestAnimationFrame((now) => {
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run(now);
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});
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requestAnimationFrame(run);
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}
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now() {
|
12
src/gltf-object.js
Normal file
12
src/gltf-object.js
Normal file
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@ -0,0 +1,12 @@
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import { NetworkObject } from "./network-object";
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export class glTFObject extends NetworkObject {
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constructor(app) {
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super(app);
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this.register();
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}
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|
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async handleModelData(response) {
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const raw = await response.json();
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}
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}
|
23
src/network-object.js
Normal file
23
src/network-object.js
Normal file
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@ -0,0 +1,23 @@
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import { Object } from "./object";
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export class NetworkObject extends Object {
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constructor(app) {
|
||||
super(app);
|
||||
|
||||
this.loaded = false;
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||||
}
|
||||
|
||||
register() {
|
||||
app.onUpdate(() => {
|
||||
if (this.loaded) {
|
||||
this.draw3D();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async load(url) {
|
||||
const response = await fetch(url);
|
||||
await this.handleModelData(response);
|
||||
this.loaded = true;
|
||||
}
|
||||
}
|
116
src/ply-object.js
Normal file
116
src/ply-object.js
Normal file
|
@ -0,0 +1,116 @@
|
|||
import { NetworkObject } from "./network-object";
|
||||
|
||||
export class PlyObject extends NetworkObject {
|
||||
constructor(app) {
|
||||
super(app);
|
||||
this.register();
|
||||
}
|
||||
|
||||
async handleModelData(response) {
|
||||
const raw = await response.text();
|
||||
|
||||
const config = {
|
||||
vertex: {
|
||||
count: 0,
|
||||
properties: [],
|
||||
},
|
||||
face: {
|
||||
count: 0,
|
||||
properties: [],
|
||||
},
|
||||
};
|
||||
|
||||
const data = {
|
||||
vertexes: [],
|
||||
faces: [],
|
||||
};
|
||||
|
||||
let phase = "header"; // "vertex", "face", ...
|
||||
let currentField = null;
|
||||
|
||||
const headerHandlers = {
|
||||
ply: () => {},
|
||||
format: (ascii, version) => {
|
||||
if (ascii !== "ascii") {
|
||||
throw new Error("Only ascii ply files are supported");
|
||||
}
|
||||
|
||||
if (version !== "1.0") {
|
||||
throw new Error("Only version 1.0 ply files are supported");
|
||||
}
|
||||
},
|
||||
comment: () => {},
|
||||
element: (which, value) => {
|
||||
currentField = which;
|
||||
if (which === "vertex") {
|
||||
config.vertex.count = Number(value);
|
||||
} else if (which === "face") {
|
||||
config.face.count = Number(value);
|
||||
}
|
||||
},
|
||||
property: (what, ...data) => {
|
||||
if (what === "float") {
|
||||
config[currentField].properties.push({
|
||||
name: data[1],
|
||||
type: "float",
|
||||
});
|
||||
} else if (what === "list") {
|
||||
config[currentField].properties.push({
|
||||
name: data[2],
|
||||
type: "list",
|
||||
indexType: data[0],
|
||||
valueType: data[1],
|
||||
});
|
||||
}
|
||||
},
|
||||
end_header: () => {
|
||||
phase = "vertex";
|
||||
},
|
||||
};
|
||||
|
||||
const lines = raw.split("\n");
|
||||
for (const line of lines) {
|
||||
const parts = line.split(" ");
|
||||
|
||||
if (phase === "header") {
|
||||
const handler = headerHandlers[parts[0]];
|
||||
if (handler) {
|
||||
handler(...parts.slice(1));
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (phase === "vertex") {
|
||||
const vertex = {};
|
||||
for (let i = 0; i < config.vertex.properties.length; i++) {
|
||||
const property = config.vertex.properties[i];
|
||||
if (property.type === "float") {
|
||||
vertex[property.name] = Number(parts[i]);
|
||||
}
|
||||
}
|
||||
data.vertexes.push(vertex);
|
||||
|
||||
if (data.vertexes.length === config.vertex.count) {
|
||||
phase = "face";
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (phase === "face") {
|
||||
const face = [];
|
||||
for (let i = 1; i < parts.length; i++) {
|
||||
face.push(Number(parts[i]));
|
||||
}
|
||||
data.faces.push(face);
|
||||
|
||||
if (data.faces.length === config.face.count) {
|
||||
break;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
40
src/webgpu-app.js
Normal file
40
src/webgpu-app.js
Normal file
|
@ -0,0 +1,40 @@
|
|||
import { Telemetry } from "./telemetry.js";
|
||||
|
||||
export class WebGPUApp {
|
||||
constructor(config) {
|
||||
this.config = config;
|
||||
this.canvas = document.querySelector("canvas");
|
||||
this.canvas.width = window.innerWidth;
|
||||
this.canvas.height = window.innerHeight;
|
||||
this.telemetry = new Telemetry(this);
|
||||
|
||||
this.init().catch((e) => {
|
||||
console.error(e);
|
||||
document.querySelector(
|
||||
"main"
|
||||
).innerHTML = `<div><i>your browser didn't let me set up webgpu. firefox nightly or enable <code>dom.webgpu.enable</code>.</i></div>`;
|
||||
throw new Error(
|
||||
"Unable to initialize WebGPU. Your browser or machine may not support it.",
|
||||
e
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
async init() {
|
||||
if (!navigator.gpu) {
|
||||
throw new Error("WebGPU not supported");
|
||||
}
|
||||
|
||||
this.adapter = await navigator.gpu.requestAdapter();
|
||||
if (!this.adapter) {
|
||||
throw new Error("No GPU adapter found");
|
||||
}
|
||||
|
||||
this.device = await this.adapter.requestDevice();
|
||||
if (!this.device) {
|
||||
throw new Error("No GPU device found");
|
||||
}
|
||||
|
||||
this.context = this.canvas.getContext("webgpu");
|
||||
}
|
||||
}
|
Loading…
Add table
Reference in a new issue