diff --git a/html/001-platform-provenance.js b/html/001-platform-provenance.js
index e32b226..26bff08 100644
--- a/html/001-platform-provenance.js
+++ b/html/001-platform-provenance.js
@@ -51,10 +51,11 @@ const shader = new Shader(app)
}
void main() {
- vec3 hsv = rgb2hsv(vec3(vTextureCoord, 1.0));
+ float zComponent = uSinTime * 0.001 * 0.5 + 0.5;
+ vec3 hsv = rgb2hsv(vec3(vTextureCoord, zComponent));
hsv.x += uTime * 0.0001;
- hsv.y = vTextureCoord.x;
- hsv.z = vTextureCoord.y;
+ hsv.y = 1.0;
+ hsv.z = 1.0;
vec3 rgb = hsv2rgb(hsv);
gl_FragColor = vec4(rgb, 1.0);