diff --git a/html/001-platform-provenance.js b/html/001-platform-provenance.js index e32b226..26bff08 100644 --- a/html/001-platform-provenance.js +++ b/html/001-platform-provenance.js @@ -51,10 +51,11 @@ const shader = new Shader(app) } void main() { - vec3 hsv = rgb2hsv(vec3(vTextureCoord, 1.0)); + float zComponent = uSinTime * 0.001 * 0.5 + 0.5; + vec3 hsv = rgb2hsv(vec3(vTextureCoord, zComponent)); hsv.x += uTime * 0.0001; - hsv.y = vTextureCoord.x; - hsv.z = vTextureCoord.y; + hsv.y = 1.0; + hsv.z = 1.0; vec3 rgb = hsv2rgb(hsv); gl_FragColor = vec4(rgb, 1.0);