bdrf
This commit is contained in:
parent
2b971ecc2a
commit
d5025fabac
4 changed files with 30 additions and 7 deletions
File diff suppressed because one or more lines are too long
|
@ -1,7 +1,20 @@
|
|||
import { Shader } from "../renderer/shader";
|
||||
import { Shader, ShaderConfig } from "../renderer/shader";
|
||||
import { WebGLApp } from "../renderer/webgl";
|
||||
import frag from "./basic.frag";
|
||||
import vert from "./basic.vert";
|
||||
|
||||
export const basicShaderConfig: ShaderConfig = {
|
||||
model: 0,
|
||||
view: 4,
|
||||
projection: 8,
|
||||
world: 12,
|
||||
light0: 13,
|
||||
light0Color: 17,
|
||||
uv0: 18,
|
||||
normals: 19,
|
||||
vertexColor: 20,
|
||||
time: 21,
|
||||
};
|
||||
|
||||
export const basic = (app: WebGLApp) =>
|
||||
new Shader({}).vertex(vert).fragment(frag).app(app);
|
||||
new Shader(basicShaderConfig).vertex(vert).fragment(frag).app(app);
|
||||
|
|
|
@ -1,8 +1,16 @@
|
|||
#version 300 es
|
||||
attribute vec4 aVertexPosition;
|
||||
layout(location = 0) in mat4 model;
|
||||
layout(location = 4) in mat4 view;
|
||||
layout(location = 8) in mat4 projection;
|
||||
layout(location = 12) in vec3 worldPos;
|
||||
layout(location = 13) in mat4 light0;
|
||||
layout(location = 17) in vec4 light0Color;
|
||||
layout(location = 18) in vec2 uv0;
|
||||
layout(location = 19) in vec3 normals;
|
||||
layout(location = 20) in vec4 vertexColor;
|
||||
layout(location = 21) in float time;
|
||||
|
||||
uniform mat4 uModelViewMatrix;
|
||||
uniform mat4 uProjectionMatrix;
|
||||
// injection point
|
||||
|
||||
void main() {
|
||||
gl_Position = uProjectionMatrix * uModelViewMatrix * aVertexPosition;
|
||||
|
|
|
@ -26,7 +26,9 @@ export class Shader {
|
|||
static VERTEX = 35633;
|
||||
static FRAGMENT = 35632;
|
||||
|
||||
constructor(private config: ShaderConfig) {}
|
||||
constructor(private config: ShaderConfig) {
|
||||
config.model = 0;
|
||||
}
|
||||
|
||||
private vertexCode = "";
|
||||
private fragmentCode = "";
|
||||
|
|
Loading…
Add table
Reference in a new issue