function main(next) { const canvas = document.querySelector("canvas"); // Initialize the GL context const gl = canvas.getContext("webgl"); // Only continue if WebGL is available and working if (gl === null) { alert( "Unable to initialize WebGL. Your browser or machine may not support it." ); return; } // Set clear color to black, fully opaque gl.clearColor(0.0, 0.0, 0.0, 1.0); // Clear the color buffer with specified clear color gl.clear(gl.COLOR_BUFFER_BIT); next(); }