import { App, BasicPlane, Shader } from "../chunk-2775206da9dea9ea.js"; // src/002-enter-the-third/main.ts var app2 = new App({ fov: 20 }); var gl = app2.gl; var shader2 = new Shader(app2).attach(gl.VERTEX_SHADER, ` attribute vec4 aVertexPosition; attribute vec2 aTextureCoord; uniform mat4 uModelViewMatrix; uniform mat4 uProjectionMatrix; void main() { gl_Position = uProjectionMatrix * uModelViewMatrix * aVertexPosition; } `).attach(gl.FRAGMENT_SHADER, ` void main() { gl_FragColor = vec4(1.0); } `).link(); var plane = new BasicPlane(app2); plane.attachShader(shader2); app2.loop();