import { Shader, ShaderConfig } from "../renderer/shader"; import { WebGLApp } from "../renderer/webgl"; import frag from "./error.frag"; import vert from "./basic.vert"; export const basicShaderConfig: ShaderConfig = { attributes: { vertex: "a_vertex", uv0: "a_uv0", normal: "a_normal", vertexColor: "a_vertex_color", }, uniforms: { view: "u_view", projection: "u_projection", objectToWorld: "u_object_to_world", objectToWorldInv: "u_object_to_world_inv", light0: "u_light_0", light0Color: "u_light_0_color", time: "u_time", }, }; export const errorShader = (app: WebGLApp) => new Shader(basicShaderConfig).vertex(vert).fragment(frag).app(app);