import { MeshRenderer } from "../renderer/mesh-renderer"; import { WebGLApp } from "../renderer/webgl"; import { Renderable } from "../renderer/renderable"; import { Transform, etoq, v3 } from "../renderer/transform"; import plane from "../meshes/plane"; import { outer } from "./shaders/outer"; import { noe } from "./shaders/noe"; const useDebug = location.search.includes("alt1"); const app = new WebGLApp({ fov: 45 }); const camera = new Transform([0, 0, 2], etoq([0, 0, 0])); const transformPlane = new Transform(v3(0), etoq([0, 180, 0]), v3(1.8)); const transformSphere = new Transform(v3(0), etoq([0, 180, 180]), v3(0.6)); // app.onUpdate((time, app) => { // // const wiggle = 40 * (Math.sin(time) * 0.001); // // camera.position = [wiggle, 2, 4 - wiggle]; // }); new Renderable( app, transformPlane, new MeshRenderer(app, plane, outer(app), camera).configure({}) ); new Renderable( app, transformSphere, new MeshRenderer(app, plane, noe(app, useDebug), camera).configure({}) ); // createGizmo(app, camera, light); app.start();