Improve alert timer
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parent
8b5ceaf599
commit
2314da4763
2 changed files with 141 additions and 57 deletions
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@ -99,7 +99,15 @@ export const contBars = style({
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export const contBarTitle = style({
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fontWeight: "bold",
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fontSize: "0.7rem",
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padding: "0.2rem 0.5rem",
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padding: "0.15rem",
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lineHeight: 0.8,
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display: "flex",
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justifyContent: "space-between",
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});
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export const barSeparator = style({
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height: "0.5rem",
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width: "100%",
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});
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export const contCircle = style({
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@ -145,6 +153,24 @@ export const alertCont = style({
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animation: `${alertFade} 1s ease-in-out 4 alternate`,
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});
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const alertDotBlink = keyframes({
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from: {
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backgroundColor: "#ff2d2d",
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},
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to: {
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backgroundColor: "#662929",
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},
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});
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export const alertDot = style({
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display: "inline-block",
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height: "0.5rem",
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width: "0.5rem",
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borderRadius: "50%",
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background: "#ff2d2d",
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animation: `${alertDotBlink} var(--speed) ease-in-out infinite alternate`,
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});
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export const nextCont = style({
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display: "flex",
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flexDirection: "row",
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@ -13,6 +13,7 @@ import { FactionBar } from "./faction-bar";
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import type { MetagameWorld } from "~/utils/metagame";
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import type { PopulationWorld } from "~/utils/population";
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import { c } from "~/utils/classes";
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import { ReactFragment, useEffect, useState } from "react";
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export type IndexWorldProps = {
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metagame: MetagameWorld;
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@ -67,64 +68,10 @@ export const IndexWorld = ({ metagame, population }: IndexWorldProps) => {
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return a.alert && !b.alert ? -1 : b.alert && !a.alert ? 1 : 0;
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})
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.map((zone) => {
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let {
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name,
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colors: [upper, lower],
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} = zones[zone.id];
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return worldId !== 19 ? (
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<div
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key={zone.id}
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className={c(styles.continent, zone.alert && styles.alertCont)}
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>
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<div className={styles.contName}>
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<div
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className={styles.contCircle}
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style={
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{
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"--upper-color": upper,
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"--lower-color": lower,
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} as any
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}
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></div>
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<div>{name}</div>
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</div>
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<div className={styles.contBars}>
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<div>
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<div className={styles.contBarTitle}>TERRITORY CONTROL</div>
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<FactionBar population={zone.territory} />
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</div>
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{zone.alert && (
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<div>
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<div className={styles.contBarTitle}>
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{snakeCaseToTitleCase(
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zone.alert.alert_type
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).toUpperCase()}{" "}
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ALERT PROGRESS | STARTED{" "}
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{humanTimeAgo(
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Date.now() -
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new Date(zone.alert.start_time).getTime(),
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true
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).toUpperCase()}{" "}
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AGO
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</div>
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<FactionBar population={zone.alert.percentages} />
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</div>
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)}
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</div>
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</div>
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<Continent key={zone.id} zone={zone} />
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) : (
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<div key={zone.id} className={styles.contName}>
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<div
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className={styles.contCircle}
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style={
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{
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"--upper-color": upper,
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"--lower-color": lower,
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} as any
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}
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></div>
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<div>{name}</div>
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</div>
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<JaegerContinent key={zone.id} zone={zone} />
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);
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})}
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{worldId !== 19 && (
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@ -148,3 +95,114 @@ export const IndexWorld = ({ metagame, population }: IndexWorldProps) => {
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</div>
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);
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};
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const JaegerContinent = ({ zone }: { zone: MetagameWorld["zones"][0] }) => {
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const {
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name,
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colors: [upper, lower],
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} = zones[zone.id];
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return (
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<div key={zone.id} className={styles.contName}>
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<div
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className={styles.contCircle}
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style={
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{
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"--upper-color": upper,
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"--lower-color": lower,
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} as any
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}
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></div>
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<div>{name}</div>
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</div>
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);
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};
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const endTime = (alert: Required<MetagameWorld["zones"][0]>["alert"]) => {
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const alertDurationMins = alert.alert_type !== "sudden_death" ? 90 : 15;
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return new Date(alert.start_time).getTime() + alertDurationMins * 60 * 1000;
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};
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const Continent = ({ zone }: { zone: MetagameWorld["zones"][0] }) => {
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const {
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name,
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colors: [upper, lower],
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} = zones[zone.id];
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return (
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<div key={zone.id} className={c(styles.continent)}>
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<div className={styles.contName}>
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<div
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className={styles.contCircle}
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style={
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{
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"--upper-color": upper,
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"--lower-color": lower,
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} as any
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}
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></div>
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<div>{name}</div>
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</div>
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<div className={styles.contBars}>
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<div>
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<div className={styles.contBarTitle}>TERRITORY CONTROL</div>
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<FactionBar population={zone.territory} />
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</div>
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{zone.alert && (
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<>
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<div className={styles.barSeparator}></div>
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<div>
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<div className={styles.contBarTitle}>
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<div>
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{snakeCaseToTitleCase(zone.alert.alert_type).toUpperCase()}{" "}
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ALERT PROGRESS
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</div>{" "}
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<div>
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<TimeLeft alert={zone.alert} />{" "}
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</div>
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</div>
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<FactionBar population={zone.alert.percentages} />
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</div>
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</>
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)}
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</div>
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</div>
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);
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};
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const timeLeftString = (alert: MetagameWorld["zones"][0]["alert"]) => {
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if (alert) {
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const time = endTime(alert) - Date.now();
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if (time < 2000) {
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return <>JUST ENDED</>;
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}
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const speed = time < 1000 * 60 * 15 ? "1s" : "4s";
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return (
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<>
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{humanTimeAgo(time, true).toUpperCase()} LEFT{" "}
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<div
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className={styles.alertDot}
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style={{ "--speed": speed } as any}
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></div>
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</>
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);
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} else {
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return <></>;
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}
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};
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const TimeLeft = ({ alert }: { alert: MetagameWorld["zones"][0]["alert"] }) => {
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const [timeLeft, setTimeLeft] = useState(timeLeftString(alert));
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useEffect(() => {
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if (alert) {
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const interval = setInterval(() => {
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setTimeLeft(timeLeftString(alert));
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}, 1000);
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return () => clearInterval(interval);
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}
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}, [alert]);
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return <>{timeLeft}</>;
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};
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