fix empty metagame
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2 changed files with 50 additions and 0 deletions
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@ -188,3 +188,25 @@ export const nextContText = style({
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textTransform: "uppercase",
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textTransform: "uppercase",
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marginRight: "0.5rem",
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marginRight: "0.5rem",
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});
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});
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export const oopsies = style({
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display: "flex",
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flexDirection: "column",
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alignItems: "center",
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justifyContent: "center",
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fontSize: "1.5rem",
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height: "10rem",
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});
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const oopsiesSpinAnim = keyframes({
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from: {
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transform: "rotate(0deg)",
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},
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to: {
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transform: "rotate(360deg)",
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},
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});
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export const oopsiesSpin = style({
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animation: `${oopsiesSpinAnim} 2s linear infinite`,
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});
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@ -24,6 +24,11 @@ export type IndexWorldProps = {
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export const IndexWorld = ({ metagame, population }: IndexWorldProps) => {
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export const IndexWorld = ({ metagame, population }: IndexWorldProps) => {
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const worldId = metagame.id;
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const worldId = metagame.id;
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const { platform, location, name } = worlds[String(worldId || "default")];
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const { platform, location, name } = worlds[String(worldId || "default")];
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if (metagame.zones.length === 0) {
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return <BrokenWorld worldId={worldId} />;
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}
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const nextZone = metagame.zones.sort(
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const nextZone = metagame.zones.sort(
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(a, b) =>
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(a, b) =>
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new Date(a.locked_since ?? Date.now()).getTime() -
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new Date(a.locked_since ?? Date.now()).getTime() -
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@ -164,3 +169,26 @@ const Continent = ({ zone }: { zone: MetagameWorld["zones"][0] }) => {
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</div>
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</div>
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);
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);
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};
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};
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const BrokenWorld = ({ worldId }: { worldId: number }) => {
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const { platform, location, name } = worlds[String(worldId || "default")];
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return (
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<div className={styles.container}>
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<Link to={`/worlds/${worldId}`} className={styles.header}>
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<div className={styles.headerName}>{name}</div>
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<div className={styles.headerMarkers}>
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[{location}] [{platform}]{" "}
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</div>
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<div className={styles.headerDetailsLink}>DETAILS ⇨</div>
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</Link>
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<div className={styles.details}>
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<div className={styles.oopsies}>
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Daybreak made an oopsie.
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<br />
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<div className={styles.oopsiesSpin}>🙂</div>
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</div>
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</div>
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</div>
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);
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};
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