first pass of new server page
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9 changed files with 443 additions and 57 deletions
23
app/components/alert-timer.css.ts
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23
app/components/alert-timer.css.ts
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import { keyframes, style } from "@vanilla-extract/css";
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const alertDotBlink = keyframes({
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from: {
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backgroundColor: "#ff2d2d",
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},
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to: {
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backgroundColor: "#662929",
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},
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});
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export const alertDot = style({
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display: "inline-block",
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height: "0.5rem",
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width: "0.5rem",
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borderRadius: "50%",
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background: "#ff2d2d",
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animation: `${alertDotBlink} var(--speed) ease-in-out infinite alternate`,
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});
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export const timer = style({
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fontSize: "0.8rem",
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});
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51
app/components/alert-timer.tsx
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51
app/components/alert-timer.tsx
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import { useEffect, useState } from "react";
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import { MetagameWorld } from "~/utils/metagame";
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import { humanTimeAgo } from "~/utils/strings";
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import * as styles from "./alert-timer.css";
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const endTime = (alert: Required<MetagameWorld["zones"][0]>["alert"]) => {
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const alertDurationMins = alert.alert_type !== "sudden_death" ? 90 : 15;
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return new Date(alert.start_time).getTime() + alertDurationMins * 60 * 1000;
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};
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const timeLeftString = (alert: MetagameWorld["zones"][0]["alert"]) => {
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if (alert) {
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const time = endTime(alert) - Date.now();
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if (time < 2000) {
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return <>JUST ENDED</>;
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}
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const speed = time < 1000 * 60 * 15 ? "1s" : "4s";
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return (
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<>
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{humanTimeAgo(time, true).toUpperCase()} LEFT{" "}
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<div
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className={styles.alertDot}
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style={{ "--speed": speed } as any}
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></div>
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</>
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);
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} else {
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return <></>;
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}
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};
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export const AlertTimer = ({
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alert,
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}: {
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alert: MetagameWorld["zones"][0]["alert"];
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}) => {
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const [timeLeft, setTimeLeft] = useState(timeLeftString(alert));
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useEffect(() => {
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if (alert) {
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const interval = setInterval(() => {
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setTimeLeft(timeLeftString(alert));
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}, 1000);
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return () => clearInterval(interval);
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}
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}, [alert]);
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return <div className={styles.timer}>{timeLeft}</div>;
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};
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19
app/components/faction-pie.css.ts
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19
app/components/faction-pie.css.ts
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import { style } from "@vanilla-extract/css";
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export const pieRoot = style({
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width: "1em",
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height: "1em",
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borderRadius: "50%",
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position: "relative",
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"::after": {
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content: "''",
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position: "absolute",
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top: "var(--inner-margin)",
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left: "var(--inner-margin)",
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right: "var(--inner-margin)",
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bottom: "var(--inner-margin)",
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borderRadius: "50%",
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background: "var(--inner-bg)",
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},
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});
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40
app/components/faction-pie.tsx
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40
app/components/faction-pie.tsx
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import type { Population } from "~/utils/saerro";
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import { pieRoot } from "./faction-pie.css";
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export const FactionPie = ({
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population,
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innerMargin,
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innerBackground,
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size,
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}: {
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population: Population;
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innerMargin?: number;
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innerBackground?: string;
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size?: string;
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}) => {
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const { nc, tr, vs } = population;
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const total = nc + tr + vs;
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const trPct = (tr / total) * 100;
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const vsPct = (vs / total) * 100;
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return (
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<div
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className={pieRoot}
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style={
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{
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fontSize: size || "1em",
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backgroundImage: `conic-gradient(
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#d30101 0% ${trPct}%,
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#991cba ${trPct}% ${trPct + vsPct}%,
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#1564cc ${trPct + vsPct}% 100%
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)`,
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"--inner-margin": innerMargin ? `${innerMargin}px` : "0",
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"--inner-bg": innerBackground || "none",
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} as any
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}
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>
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</div>
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);
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};
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@ -14,6 +14,7 @@ import type { MetagameWorld } from "~/utils/metagame";
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import type { PopulationWorld } from "~/utils/population";
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import { c } from "~/utils/classes";
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import { useEffect, useState } from "react";
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import { AlertTimer } from "./alert-timer";
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export type IndexWorldProps = {
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metagame: MetagameWorld;
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@ -131,11 +132,6 @@ const JaegerContinent = ({ zone }: { zone: MetagameWorld["zones"][0] }) => {
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);
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};
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const endTime = (alert: Required<MetagameWorld["zones"][0]>["alert"]) => {
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const alertDurationMins = alert.alert_type !== "sudden_death" ? 90 : 15;
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return new Date(alert.start_time).getTime() + alertDurationMins * 60 * 1000;
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};
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const Continent = ({ zone }: { zone: MetagameWorld["zones"][0] }) => {
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const {
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name,
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@ -171,7 +167,7 @@ const Continent = ({ zone }: { zone: MetagameWorld["zones"][0] }) => {
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ALERT PROGRESS
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</div>{" "}
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<div>
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<TimeLeft alert={zone.alert} />{" "}
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<AlertTimer alert={zone.alert} />{" "}
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</div>
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</div>
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<FactionBar population={zone.alert.percentages} />
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@ -182,41 +178,3 @@ const Continent = ({ zone }: { zone: MetagameWorld["zones"][0] }) => {
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</div>
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);
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};
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const timeLeftString = (alert: MetagameWorld["zones"][0]["alert"]) => {
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if (alert) {
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const time = endTime(alert) - Date.now();
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if (time < 2000) {
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return <>JUST ENDED</>;
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}
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const speed = time < 1000 * 60 * 15 ? "1s" : "4s";
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return (
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<>
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{humanTimeAgo(time, true).toUpperCase()} LEFT{" "}
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<div
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className={styles.alertDot}
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style={{ "--speed": speed } as any}
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></div>
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</>
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);
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} else {
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return <></>;
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}
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};
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const TimeLeft = ({ alert }: { alert: MetagameWorld["zones"][0]["alert"] }) => {
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const [timeLeft, setTimeLeft] = useState(timeLeftString(alert));
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useEffect(() => {
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if (alert) {
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const interval = setInterval(() => {
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setTimeLeft(timeLeftString(alert));
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}, 1000);
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return () => clearInterval(interval);
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}
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}, [alert]);
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return <>{timeLeft}</>;
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};
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92
app/components/world.css.ts
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92
app/components/world.css.ts
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import { style } from "@vanilla-extract/css";
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export const headerFont = style({
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fontFamily: "Unbounded, Impact, monospace",
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fontWeight: "bold",
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});
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export const header = style({
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backgroundColor: "#222",
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padding: "2em",
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display: "flex",
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flexWrap: "wrap",
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fontFamily: "Unbounded, Impact, monospace",
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});
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export const headerName = style({
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fontSize: "4rem",
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display: "flex",
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alignItems: "center",
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flexBasis: "100%",
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});
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export const headerSub = style({
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fontSize: "1rem",
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color: "#ccc",
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marginLeft: "1em",
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});
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export const outer = style({
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display: "flex",
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justifyContent: "center",
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minHeight: "100vh",
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flexDirection: "column",
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maxWidth: "1920px",
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});
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export const population = style({
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display: "flex",
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flexWrap: "wrap",
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width: "100%",
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flexDirection: "column",
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justifyContent: "space-evenly",
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});
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export const populationHead = style({
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display: "flex",
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alignItems: "center",
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justifyContent: "space-evenly",
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flexBasis: "100%",
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});
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export const popNumbers = style({
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display: "flex",
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justifyContent: "space-evenly",
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});
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export const popItem = style({
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display: "flex",
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alignItems: "center",
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justifyContent: "center",
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});
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export const totalPop = style({
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fontSize: "2rem",
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display: "block",
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width: "4em",
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});
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export const headerConts = style({
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display: "flex",
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alignItems: "center",
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justifyContent: "space-evenly",
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flexBasis: "100%",
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});
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export const contChart = style({
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fontSize: "4rem",
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});
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export const cont = style({
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display: "flex",
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alignItems: "center",
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justifyContent: "center",
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flexDirection: "column",
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});
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export const contSub = style({
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width: "10rem",
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fontSize: "0.8rem",
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textAlign: "center",
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color: "#ccc",
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paddingTop: "0.5rem",
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});
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72
app/routes/debug.components.tsx
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72
app/routes/debug.components.tsx
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import { useState } from "react";
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import { FactionBar } from "~/components/faction-bar";
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import { FactionPie } from "~/components/faction-pie";
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import type { Population } from "~/utils/saerro";
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export default function DebugComponents() {
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const [population, setPopulation] = useState<Population>({
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nc: 33,
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tr: 33,
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vs: 33,
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});
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const [innerMargin, setInnerMargin] = useState<number>(10);
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const [innerColor, setInnerColor] = useState<string>("black");
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return (
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<div>
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<h1>Debug Components</h1>
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<h2>Faction Viz</h2>
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<div>
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NC{" "}
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<input
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type="number"
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value={population.nc}
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onChange={(e) =>
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setPopulation((p) => ({ ...p, nc: Number(e.target.value) }))
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}
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/>{" "}
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|| TR{" "}
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<input
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type="number"
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value={population.tr}
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onChange={(e) =>
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setPopulation((p) => ({ ...p, tr: Number(e.target.value) }))
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}
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/>{" "}
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|| VS{" "}
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<input
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type="number"
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value={population.vs}
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onChange={(e) =>
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setPopulation((p) => ({ ...p, vs: Number(e.target.value) }))
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}
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/>
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</div>
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<div>
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<h3>Horizontal Stacked Bar Chart</h3>
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<FactionBar population={population} />
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<h3>Pie Chart</h3>
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<div style={{ fontSize: "5rem" }}>
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<FactionPie population={population} />
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<FactionPie
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population={population}
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innerBackground={innerColor}
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innerMargin={innerMargin}
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/>
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</div>
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Inner margin{" "}
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<input
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type="number"
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value={innerMargin}
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onChange={(e) => setInnerMargin(Number(e.target.value))}
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/>
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Inner color{" "}
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<input
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type="color"
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value={innerColor}
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onChange={(e) => setInnerColor(e.target.value)}
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/>
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</div>
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</div>
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);
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}
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@ -17,6 +17,16 @@ import {
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worlds,
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zones,
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} from "~/utils/strings";
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import * as styles from "~/components/world.css";
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import { c } from "~/utils/classes";
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import { FactionBar } from "~/components/faction-bar";
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import { popImage } from "~/components/index-world.css";
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import vsLogo from "~/images/vs-100.png";
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import ncLogo from "~/images/nc-100.png";
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import trLogo from "~/images/tr-100.png";
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import { FactionPie } from "~/components/faction-pie";
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import { AlertTimer } from "~/components/alert-timer";
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import { contPrioritySort } from "~/utils/sorting";
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type LoaderData = {
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saerro: WorldResponse;
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@ -66,26 +76,104 @@ export default function World() {
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const {
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saerro: { world },
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id,
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metagame,
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} = useLoaderData<typeof loader>();
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const worldInfo = worlds[String(id || "default")];
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const nextZoneID = metagame.zones.sort(
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(a, b) =>
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new Date(a.locked_since ?? Date.now()).getTime() -
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new Date(b.locked_since ?? Date.now()).getTime()
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)[0].id;
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return (
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<div>
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<h1>{worldInfo.name}</h1>
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<h2>Total Population</h2>
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<p>
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{totalPopulation(world.population)} players ({world.population.vs} VS,{" "}
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{world.population.nc} NC, {world.population.tr} TR)
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</p>
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<div>
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<h2>Continents</h2>
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{world.zones.all.map((zone) => (
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<ZoneInfo zone={zone} key={zone.id} />
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))}
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<>
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<div className={styles.outer}>
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<div>
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<div className={styles.header}>
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<div className={c(styles.headerName, styles.headerFont)}>
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<div>{worldInfo.name.toUpperCase()}</div>
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<div className={styles.headerSub}>
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[{worldInfo.location}] [{worldInfo.platform}]
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</div>
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</div>
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<div className={styles.populationHead}>
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<div className={styles.headerFont}>
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<div className={styles.totalPop}>
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{totalPopulation(world.population).toLocaleString()}
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</div>
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PLAYERS
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</div>
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<div className={styles.population}>
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<div className={styles.popNumbers}>
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<div
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className={styles.popItem}
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style={{ flex: world.population.vs + 1 }}
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>
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<img className={popImage} src={vsLogo} alt="VS" />{" "}
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{world.population.vs}
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</div>
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<div
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className={styles.popItem}
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style={{ flex: world.population.nc + 1 }}
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>
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<img className={popImage} src={ncLogo} alt="NC" />{" "}
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{world.population.nc}
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</div>
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<div
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className={styles.popItem}
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style={{ flex: world.population.tr + 1 }}
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>
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<img className={popImage} src={trLogo} alt="TR" />{" "}
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{world.population.tr}
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</div>
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</div>
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<FactionBar population={world.population} />
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</div>
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</div>
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<div className={styles.headerConts}>
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<div className={styles.headerSub}>CONTINENT CONTROL</div>
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{metagame.zones.sort(contPrioritySort).map((zone, idx) => {
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const zoneInfo = zones[String(zone.id)];
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return (
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<div key={idx} className={styles.cont}>
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<div style={{ flex: 0 }}>{zoneInfo.name.toUpperCase()}</div>
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<div style={{ flex: 1 }}>
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<FactionPie
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size="4rem"
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population={zone.alert?.percentages ?? zone.territory}
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innerBackground={`linear-gradient(45deg, ${zoneInfo.colors[0]}, ${zoneInfo.colors[1]})`}
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innerMargin={10}
|
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/>
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</div>
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<div className={styles.contSub}>
|
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{zone.alert ? (
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<AlertTimer alert={zone.alert} />
|
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) : zone.locked ? (
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nextZoneID == zone.id ? (
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<>NEXT UP »</>
|
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) : (
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<>LOCKED</>
|
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)
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) : (
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<>UNLOCKED</>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
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})}
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</div>
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</div>
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<div>
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<h2>Continents</h2>
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{world.zones.all.map((zone) => (
|
||||
<ZoneInfo zone={zone} key={zone.id} />
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<Footer isMainPage />
|
||||
</div>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
|
|
43
app/utils/sorting.ts
Normal file
43
app/utils/sorting.ts
Normal file
|
@ -0,0 +1,43 @@
|
|||
import type { MetagameWorld } from "./metagame";
|
||||
|
||||
export const contPrioritySort = (
|
||||
a: MetagameWorld["zones"][number],
|
||||
b: MetagameWorld["zones"][number]
|
||||
) => {
|
||||
// Sort priority:
|
||||
// 1. oldest alert
|
||||
// 2. unlocked by id
|
||||
// 3. oldest locked since
|
||||
|
||||
if (a.locked && !b.locked) {
|
||||
return 1;
|
||||
} else if (!a.locked && b.locked) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (a.alert && b.alert) {
|
||||
return Date.parse(a.alert.start_time) - Date.parse(b.alert.start_time);
|
||||
}
|
||||
|
||||
if (a.alert) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (b.alert) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (a.locked_since && b.locked_since) {
|
||||
return Date.parse(a.locked_since) - Date.parse(b.locked_since);
|
||||
}
|
||||
|
||||
if (a.locked_since) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (b.locked_since) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
};
|
Loading…
Add table
Reference in a new issue