import type { MetagameWorld } from "./metagame"; export const contPrioritySort = ( a: MetagameWorld["zones"][number], b: MetagameWorld["zones"][number] ) => { // Sort priority: // 1. oldest alert // 2. unlocked by id // 3. oldest locked since if (a.locked && !b.locked) { return 1; } else if (!a.locked && b.locked) { return -1; } if (a.alert && b.alert) { return Date.parse(a.alert.start_time) - Date.parse(b.alert.start_time); } if (a.alert) { return -1; } if (b.alert) { return 1; } if (a.locked_since && b.locked_since) { return Date.parse(a.locked_since) - Date.parse(b.locked_since); } if (a.locked_since) { return -1; } if (b.locked_since) { return 1; } return 0; };