package store import ( "context" "database/sql" "log" "time" "github.com/genudine/saerro-go/types" "github.com/avast/retry-go" ) type VehicleStore struct { DB *sql.DB // Test introspection for if migrations ran during this PlayerStore init RanMigration bool } func NewVehicleStore(db *sql.DB) *VehicleStore { ctx, cancel := context.WithTimeout(context.Background(), time.Second*5) defer cancel() ps := &VehicleStore{ DB: db, } ps.RunMigration(ctx, false) return ps } func (ps *VehicleStore) IsMigrated(ctx context.Context) bool { _, err := ps.DB.QueryContext(ctx, `SELECT count(1) FROM vehicles LIMIT 1;`) if err != nil { log.Printf("IsMigrated check failed: %v", err) return false } return true } func (ps *VehicleStore) RunMigration(ctx context.Context, force bool) { if !force && ps.IsMigrated(ctx) { return } log.Println("(Re)-creating vehicles table") ps.DB.ExecContext(ctx, ` DROP TABLE IF EXISTS vehicles; CREATE TABLE vehicles ( character_id TEXT NOT NULL PRIMARY KEY, last_updated TIMESTAMP NOT NULL, world_id INT NOT NULL, faction_id INT NOT NULL, zone_id INT NOT NULL, vehicle_name TEXT NOT NULL ); -- TODO: Add indexes? `) log.Println("Done, vehicles table is initialized.") ps.RanMigration = true } // Insert a player into the store. // For testing, when LastUpdated is not "zero", the provided timestamp will be carried into the store. func (ps *VehicleStore) Insert(ctx context.Context, vehicle *types.Vehicle) error { if vehicle.LastUpdated.IsZero() { vehicle.LastUpdated = time.Now() } err := retry.Do(func() error { _, err := ps.DB.ExecContext(ctx, ` INSERT INTO vehicles ( last_updated, character_id, world_id, faction_id, zone_id, vehicle_name ) VALUES ($1, $2, $3, $4, $5, $6) ON CONFLICT (character_id) DO UPDATE SET last_updated = EXCLUDED.last_updated, world_id = EXCLUDED.world_id, faction_id = EXCLUDED.faction_id, zone_id = EXCLUDED.zone_id, vehicle_name = EXCLUDED.vehicle_name `, vehicle.LastUpdated, vehicle.CharacterID, vehicle.WorldID, vehicle.FactionID, vehicle.ZoneID, vehicle.VehicleName, ) return err }, retry.Attempts(2)) return err } // GetOne player from the store. func (ps *VehicleStore) GetOne(ctx context.Context, id string) (*types.Vehicle, error) { row := ps.DB.QueryRowContext(ctx, ` SELECT last_updated, character_id, world_id, faction_id, zone_id, vehicle_name FROM vehicles WHERE character_id = $1 `, id) vehicle := &types.Vehicle{} var timestamp string err := row.Scan( ×tamp, &vehicle.CharacterID, &vehicle.WorldID, &vehicle.FactionID, &vehicle.ZoneID, &vehicle.VehicleName, ) if err != nil { return nil, err } vehicle.LastUpdated, err = time.Parse(time.RFC3339, timestamp) return vehicle, err } func (ps *VehicleStore) Prune(ctx context.Context) (int64, error) { log.Println("pruning VehicleStore") // Avoid using sql idioms here for portability // SQLite and PgSQL do now() differently, we don't need to at all. res, err := ps.DB.ExecContext(ctx, ` DELETE FROM vehicles WHERE last_updated < $1; `, time.Now().Add(-time.Minute*15)) if err != nil { return 0, err } return res.RowsAffected() }