api skeleton and docs
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README.md
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README.md
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@ -2,17 +2,28 @@
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PlanetSide 2 live population API. This API is free and open for anyone to use.
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The one and only goal of this app is to provide a current "point-in-time" population status for PlanetSide 2, per world, per faction, (and later, per continent.) Historical info is _not_ a goal.
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https://saerro.harasse.rs
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Our methodology is to add any player ID seen on the Census websockets to a time-sorted set, and returning the number of player IDs seen within 15 minutes.
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---
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The one and only goal of this app is to provide a current "point-in-time" population status for PlanetSide 2, per world, per faction, (and later, per continent.) Historical info is _not_ a goal; you may implement this on your end.
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Please open an issue here or get in touch with Pomf (okano#0001) on the PS2 Discord if you have complex use cases for this data; it may be trivial/easy to implement APIs tailored to your needs.
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The main use case is for [Medkit](https://github.com/kayteh/medkit2) bot to have an in-house source of population data, without relying too heavily on any third-party stats service, like Fisu, Honu, or Voidwell; which all have different population tracking needs and goals (and thus, different data.)
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## API Reference
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- [`/`](https://saerro.harasse.rs) - Shows a help/usage message.
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- [`/w/{worldID}`](https://saerro.harasse.rs/w/17) - Shows populations for one world, example:
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This API will never return a failure unless the app itself is failing. If you request a world ID that doesn't exist, it only sees an empty set, and will not 404. Since 0 can both mean a server is down and it doesn't exist, be mindful of the data. It could even mean the Websockets have failed.
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```json
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{
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This API only supports GET, and supports CORS.
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- [`/`](https://saerro.harasse.rs) - Shows a help/usage message.
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```json
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{
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"worldID": 17,
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"total": 1000,
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"factions": {
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"nc": 333,
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"vs": 333
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}
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}
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```
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}
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```
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- [`/m/?id={worldID1},{worldID2}...`](https://saerro.harasse.rs/m/?id=1,17) - Shows populations for all listed worlds, example:
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```json
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{
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```json
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{
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"worlds": [
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{
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"worldID": 17,
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}
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}
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]
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}
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```
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}
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```
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## Architecture
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- Websocket processors
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- One pair per PC, PS4US, PS4EU
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- Each pair connects to either Census Websocket or NS Websocket, depending on availability.
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- API
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- Serves https://saerro.harasse.rs
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- Redis
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- Using ZADD with score as timestamp, ZCOUNTBYSCORE by timestamp in 15 minute windows, and cleaned up with SCAN+ZREMBYSCORE, population data is tracked.
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- Redis "Tender"
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- Cleans up Redis every 5 mins.
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@ -5,16 +5,35 @@ use serde::{Deserialize, Serialize};
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#[macro_use]
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extern crate serde_json;
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#[derive(Deserialize, Serialize)]
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#[derive(Serialize, Deserialize)]
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struct IncomingHeaders {
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host: String,
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}
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#[derive(Serialize, Deserialize, Debug)]
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struct Factions {
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tr: u32,
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nc: u32,
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vs: u32,
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}
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#[derive(Serialize, Deserialize, Debug)]
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struct WorldPopulation {
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world_id: u32,
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total: u32,
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factions: Factions,
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}
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#[derive(Serialize, Deserialize, Debug)]
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struct MultipleWorldPopulation {
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worlds: Vec<WorldPopulation>,
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}
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#[handler]
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async fn info(req: &mut Request, res: &mut Response) {
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let headers: IncomingHeaders = req.parse_headers().unwrap();
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let json = json!({
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"@": "Saerro Listening Post",
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"@": "Saerro Listening Post - PlanetSide 2 Live Population API",
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"@GitHub": "https://github.com/genudine/saerro",
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"@Disclaimer": "Genudine Dynamics is not responsible for any damages caused by this software. Use at your own risk.",
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"@Support": "#api-dev in https://discord.com/servers/planetside-2-community-251073753759481856",
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res.render(serde_json::to_string_pretty(&json).unwrap());
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}
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#[handler]
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async fn get_world(req: &mut Request, res: &mut Response) {
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let world_id: String = req.param("worldID").unwrap();
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let response = get_world_pop(world_id).await;
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res.render(Json(response));
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}
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#[handler]
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async fn get_world_multi(req: &mut Request, res: &mut Response) {
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let world_ids_raw = req.query::<String>("ids").unwrap();
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let world_ids: Vec<&str> = world_ids_raw.split(",").collect();
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let mut response = MultipleWorldPopulation { worlds: Vec::new() };
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for world_id in world_ids {
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response
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.worlds
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.push(get_world_pop(world_id.to_string()).await);
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}
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res.render(Json(response));
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}
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async fn get_world_pop(world_id: String) -> WorldPopulation {
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let response = WorldPopulation {
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world_id: world_id.parse().unwrap(),
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total: 0,
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factions: Factions {
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tr: 0,
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nc: 0,
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vs: 0,
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},
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};
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response
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}
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#[tokio::main]
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async fn main() {
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let port = ::std::env::var("PORT").unwrap_or("7878".to_string());
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let addr = format!("127.0.0.1:{}", port);
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let cors_handler = Cors::builder()
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.allow_any_origin()
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.allow_method("GET")
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.build();
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let router = Router::new().hoop(cors_handler).get(info);
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Server::new(TcpListener::bind("127.0.0.1:7878"))
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.serve(router)
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.await;
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println!("Listening on http://localhost:{}", port);
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let router = Router::new()
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.hoop(cors_handler)
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.push(Router::with_path("/").get(info))
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.push(Router::with_path("/w/<worldID>").get(get_world))
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.push(Router::with_path("/m/").get(get_world_multi));
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Server::new(TcpListener::bind(&addr)).serve(router).await;
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}
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