api skeleton and docs

This commit is contained in:
41666 2022-11-20 15:39:57 -05:00
parent 3100948f3a
commit aff10840fd
2 changed files with 124 additions and 43 deletions

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@ -2,56 +2,73 @@
PlanetSide 2 live population API. This API is free and open for anyone to use.
The one and only goal of this app is to provide a current "point-in-time" population status for PlanetSide 2, per world, per faction, (and later, per continent.) Historical info is _not_ a goal.
https://saerro.harasse.rs
Our methodology is to add any player ID seen on the Census websockets to a time-sorted set, and returning the number of player IDs seen within 15 minutes.
---
The one and only goal of this app is to provide a current "point-in-time" population status for PlanetSide 2, per world, per faction, (and later, per continent.) Historical info is _not_ a goal; you may implement this on your end.
Please open an issue here or get in touch with Pomf (okano#0001) on the PS2 Discord if you have complex use cases for this data; it may be trivial/easy to implement APIs tailored to your needs.
The main use case is for [Medkit](https://github.com/kayteh/medkit2) bot to have an in-house source of population data, without relying too heavily on any third-party stats service, like Fisu, Honu, or Voidwell; which all have different population tracking needs and goals (and thus, different data.)
## API Reference
- [`/`](https://saerro.harasse.rs) - Shows a help/usage message.
- [`/w/{worldID}`](https://saerro.harasse.rs/w/17) - Shows populations for one world, example:
This API will never return a failure unless the app itself is failing. If you request a world ID that doesn't exist, it only sees an empty set, and will not 404. Since 0 can both mean a server is down and it doesn't exist, be mindful of the data. It could even mean the Websockets have failed.
```json
{
"worldID": 17,
"total": 1000,
"factions": {
"tr": 334,
"nc": 333,
"vs": 333
This API only supports GET, and supports CORS.
- [`/`](https://saerro.harasse.rs) - Shows a help/usage message.
```json
{
"worldID": 17,
"total": 1000,
"factions": {
"tr": 334,
"nc": 333,
"vs": 333
}
}
}
```
```
- [`/m/?id={worldID1},{worldID2}...`](https://saerro.harasse.rs/m/?id=1,17) - Shows populations for all listed worlds, example:
```json
{
"worlds": [
{
"worldID": 17,
"total": 1000,
"factions": {
"tr": 334,
"nc": 333,
"vs": 333
```json
{
"worlds": [
{
"worldID": 17,
"total": 1000,
"factions": {
"tr": 334,
"nc": 333,
"vs": 333
}
},
{
"worldID": 19,
"total": 1000,
"factions": {
"tr": 334,
"nc": 333,
"vs": 333
}
}
},
{
"worldID": 19,
"total": 1000,
"factions": {
"tr": 334,
"nc": 333,
"vs": 333
}
}
]
}
```
]
}
```
## Architecture
- Websocket processors
- One pair per PC, PS4US, PS4EU
- Each pair connects to either Census Websocket or NS Websocket, depending on availability.
- API
- Serves https://saerro.harasse.rs
- Redis
- Using ZADD with score as timestamp, ZCOUNTBYSCORE by timestamp in 15 minute windows, and cleaned up with SCAN+ZREMBYSCORE, population data is tracked.
- Redis "Tender"
- Cleans up Redis every 5 mins.

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@ -5,16 +5,35 @@ use serde::{Deserialize, Serialize};
#[macro_use]
extern crate serde_json;
#[derive(Deserialize, Serialize)]
#[derive(Serialize, Deserialize)]
struct IncomingHeaders {
host: String,
}
#[derive(Serialize, Deserialize, Debug)]
struct Factions {
tr: u32,
nc: u32,
vs: u32,
}
#[derive(Serialize, Deserialize, Debug)]
struct WorldPopulation {
world_id: u32,
total: u32,
factions: Factions,
}
#[derive(Serialize, Deserialize, Debug)]
struct MultipleWorldPopulation {
worlds: Vec<WorldPopulation>,
}
#[handler]
async fn info(req: &mut Request, res: &mut Response) {
let headers: IncomingHeaders = req.parse_headers().unwrap();
let json = json!({
"@": "Saerro Listening Post",
"@": "Saerro Listening Post - PlanetSide 2 Live Population API",
"@GitHub": "https://github.com/genudine/saerro",
"@Disclaimer": "Genudine Dynamics is not responsible for any damages caused by this software. Use at your own risk.",
"@Support": "#api-dev in https://discord.com/servers/planetside-2-community-251073753759481856",
@ -34,15 +53,60 @@ async fn info(req: &mut Request, res: &mut Response) {
res.render(serde_json::to_string_pretty(&json).unwrap());
}
#[handler]
async fn get_world(req: &mut Request, res: &mut Response) {
let world_id: String = req.param("worldID").unwrap();
let response = get_world_pop(world_id).await;
res.render(Json(response));
}
#[handler]
async fn get_world_multi(req: &mut Request, res: &mut Response) {
let world_ids_raw = req.query::<String>("ids").unwrap();
let world_ids: Vec<&str> = world_ids_raw.split(",").collect();
let mut response = MultipleWorldPopulation { worlds: Vec::new() };
for world_id in world_ids {
response
.worlds
.push(get_world_pop(world_id.to_string()).await);
}
res.render(Json(response));
}
async fn get_world_pop(world_id: String) -> WorldPopulation {
let response = WorldPopulation {
world_id: world_id.parse().unwrap(),
total: 0,
factions: Factions {
tr: 0,
nc: 0,
vs: 0,
},
};
response
}
#[tokio::main]
async fn main() {
let port = ::std::env::var("PORT").unwrap_or("7878".to_string());
let addr = format!("127.0.0.1:{}", port);
let cors_handler = Cors::builder()
.allow_any_origin()
.allow_method("GET")
.build();
let router = Router::new().hoop(cors_handler).get(info);
Server::new(TcpListener::bind("127.0.0.1:7878"))
.serve(router)
.await;
println!("Listening on http://localhost:{}", port);
let router = Router::new()
.hoop(cors_handler)
.push(Router::with_path("/").get(info))
.push(Router::with_path("/w/<worldID>").get(get_world))
.push(Router::with_path("/m/").get(get_world_multi));
Server::new(TcpListener::bind(&addr)).serve(router).await;
}