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52 changed files with 898 additions and 25 deletions
142
packages/api/old-src/handlers/update-roles.ts
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142
packages/api/old-src/handlers/update-roles.ts
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import {
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GuildData,
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Member,
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Role,
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RoleSafety,
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RoleTransaction,
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RoleUpdate,
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SessionData,
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TransactionType,
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} from '@roleypoly/types';
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import { AuthType, discordFetch, respond } from '@roleypoly/worker-utils';
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import { difference, groupBy, keyBy, union } from 'lodash';
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import { withSession } from '../utils/api-tools';
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import { botToken, uiPublicURI } from '../utils/config';
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import {
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getGuild,
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getGuildData,
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getGuildMember,
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updateGuildMember,
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} from '../utils/guild';
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const notFound = () => respond({ error: 'guild not found' }, { status: 404 });
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export const UpdateRoles = withSession(
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({ guilds, user: { id: userID, username, discriminator } }: SessionData) =>
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async (request: Request) => {
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const updateRequest = (await request.json()) as RoleUpdate;
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const url = new URL(request.url);
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const [, , guildID] = url.pathname.split('/');
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if (!guildID) {
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return respond({ error: 'guild ID missing from URL' }, { status: 400 });
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}
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if (updateRequest.transactions.length === 0) {
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return respond({ error: 'must have as least one transaction' }, { status: 400 });
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}
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const guildCheck = guilds.find((guild) => guild.id === guildID);
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if (!guildCheck) {
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return notFound();
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}
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const guild = await getGuild(guildID);
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if (!guild) {
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return notFound();
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}
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const guildMember = await getGuildMember(
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{ serverID: guildID, userID },
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{ skipCachePull: true }
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);
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if (!guildMember) {
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return notFound();
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}
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const guildData = await getGuildData(guildID);
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const newRoles = calculateNewRoles({
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currentRoles: guildMember.roles,
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guildRoles: guild.roles,
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guildData,
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updateRequest,
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});
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const patchMemberRoles = await discordFetch<Member>(
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`/guilds/${guildID}/members/${userID}`,
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botToken,
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AuthType.Bot,
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{
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method: 'PATCH',
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headers: {
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'content-type': 'application/json',
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'x-audit-log-reason': `Picked their roles via ${uiPublicURI}`,
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},
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body: JSON.stringify({
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roles: newRoles,
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}),
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}
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);
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if (!patchMemberRoles) {
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return respond({ error: 'discord rejected the request' }, { status: 500 });
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}
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const updatedMember: Member = {
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roles: patchMemberRoles.roles,
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};
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// Delete the cache by re-pulling... might be dangerous :)
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await updateGuildMember({ serverID: guildID, userID });
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return respond(updatedMember);
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}
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);
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const calculateNewRoles = ({
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currentRoles,
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guildData,
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guildRoles,
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updateRequest,
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}: {
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currentRoles: string[];
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guildRoles: Role[];
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guildData: GuildData;
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updateRequest: RoleUpdate;
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}): string[] => {
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const roleMap = keyBy(guildRoles, 'id');
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// These roles were ones changed between knownState (role picker page load/cache) and current (fresh from discord).
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// We could cause issues, so we'll re-add them later.
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// const diffRoles = difference(updateRequest.knownState, currentRoles);
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// Only these are safe
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const allSafeRoles = guildData.categories.reduce<string[]>(
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(categorizedRoles, category) =>
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!category.hidden
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? [
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...categorizedRoles,
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...category.roles.filter(
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(roleID) => roleMap[roleID]?.safety === RoleSafety.Safe
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),
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]
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: categorizedRoles,
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[]
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);
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const safeTransactions = updateRequest.transactions.filter((tx: RoleTransaction) =>
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allSafeRoles.includes(tx.id)
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);
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const changesByAction = groupBy(safeTransactions, 'action');
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const rolesToAdd = (changesByAction[TransactionType.Add] ?? []).map((tx) => tx.id);
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const rolesToRemove = (changesByAction[TransactionType.Remove] ?? []).map(
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(tx) => tx.id
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);
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const final = union(difference(currentRoles, rolesToRemove), rolesToAdd);
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return final;
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};
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