Feat/editor category pass2 (#290)

* feat(design-system): add editor skeletons

* use css media queries rather than JS media queries

* init remake

* feat: add basis of toggle atom

* finish toggle

* use pointer cursor with toggle

* sync

* feat: add server message in editor

* cleanup storybook

* add short editor item and data model for categories

* chore: fix build by moving jest version downward

* chore: remove old category editor

* chore: fix EditorCategoryShort index

* add editor wiring and styling updates

* fix linting issues
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41666 2021-07-05 12:18:40 -05:00 committed by GitHub
parent a37d481b18
commit 7d681d69d6
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48 changed files with 927 additions and 1100 deletions

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import { guildEnum, mastheadSlugs, user } from '../../fixtures/storyData';
import { EditorTemplate } from './Editor';
export default {
title: 'Templates/Server Editor',
component: EditorTemplate,
args: {
guilds: mastheadSlugs,
user: user,
guild: guildEnum.guilds[0],
},
};
export const serverEditor = (args) => <EditorTemplate {...args} />;

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import { AppShell, AppShellProps } from '@roleypoly/design-system/organisms/app-shell';
import {
EditorShell,
EditorShellProps,
} from '@roleypoly/design-system/organisms/editor-shell';
export const EditorTemplate = (
props: EditorShellProps & Omit<AppShellProps, 'children'>
) => {
const { guild, onCategoryChange, onMessageChange, onGuildChange, ...appShellProps } =
props;
return (
<AppShell {...appShellProps} activeGuildId={guild.id}>
<EditorShell guild={guild} onGuildChange={onGuildChange} />
</AppShell>
);
};

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export * from './Editor';