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feat(design-system): add editor skeletons
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import { BreakpointsProvider } from '@roleypoly/design-system/atoms/breakpoints';
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import { guildEnum } from '@roleypoly/design-system/fixtures/storyData';
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import * as React from 'react';
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import { EditorShell } from './EditorShell';
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export default {
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title: 'Organisms/Editor',
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component: EditorShell,
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decorators: [(story) => <BreakpointsProvider>{story()}</BreakpointsProvider>],
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};
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export const Shell = () => <EditorShell guild={guildEnum.guilds[0]} />;
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