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chore: update prettier tab width for consistency (#175)
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247 changed files with 7224 additions and 7375 deletions
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@ -1,163 +1,163 @@
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import { evaluatePermission, permissions } from '@roleypoly/misc-utils/hasPermission';
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import {
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Features,
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Guild,
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GuildData as GuildDataT,
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OwnRoleInfo,
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Role,
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RoleSafety,
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Features,
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Guild,
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GuildData as GuildDataT,
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OwnRoleInfo,
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Role,
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RoleSafety,
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} from '@roleypoly/types';
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import { AuthType, cacheLayer, discordFetch } from './api-tools';
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import { botClientID, botToken } from './config';
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import { GuildData, Guilds } from './kv';
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type APIGuild = {
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// Only relevant stuff
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id: string;
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name: string;
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icon: string;
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roles: APIRole[];
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// Only relevant stuff
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id: string;
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name: string;
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icon: string;
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roles: APIRole[];
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};
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type APIRole = {
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id: string;
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name: string;
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color: number;
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position: number;
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permissions: string;
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managed: boolean;
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id: string;
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name: string;
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color: number;
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position: number;
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permissions: string;
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managed: boolean;
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};
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export const getGuild = cacheLayer(
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Guilds,
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(id: string) => `guilds/${id}`,
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async (id: string) => {
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const guildRaw = await discordFetch<APIGuild>(
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`/guilds/${id}`,
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botToken,
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AuthType.Bot
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);
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Guilds,
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(id: string) => `guilds/${id}`,
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async (id: string) => {
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const guildRaw = await discordFetch<APIGuild>(
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`/guilds/${id}`,
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botToken,
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AuthType.Bot
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);
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if (!guildRaw) {
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return null;
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}
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if (!guildRaw) {
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return null;
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}
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const botMemberRoles =
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(await getGuildMemberRoles({
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serverID: id,
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userID: botClientID,
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})) || [];
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const botMemberRoles =
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(await getGuildMemberRoles({
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serverID: id,
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userID: botClientID,
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})) || [];
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const highestRolePosition = botMemberRoles.reduce<number>((highest, roleID) => {
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const role = guildRaw.roles.find((guildRole) => guildRole.id === roleID);
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if (!role) {
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return highest;
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}
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const highestRolePosition = botMemberRoles.reduce<number>((highest, roleID) => {
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const role = guildRaw.roles.find((guildRole) => guildRole.id === roleID);
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if (!role) {
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return highest;
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}
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// If highest is a bigger number, it stays the highest.
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if (highest > role.position) {
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return highest;
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}
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// If highest is a bigger number, it stays the highest.
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if (highest > role.position) {
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return highest;
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}
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return role.position;
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}, 0);
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return role.position;
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}, 0);
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const roles = guildRaw.roles.map<Role>((role) => ({
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id: role.id,
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name: role.name,
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color: role.color,
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managed: role.managed,
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position: role.position,
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permissions: role.permissions,
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safety: calculateRoleSafety(role, highestRolePosition),
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}));
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const roles = guildRaw.roles.map<Role>((role) => ({
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id: role.id,
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name: role.name,
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color: role.color,
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managed: role.managed,
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position: role.position,
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permissions: role.permissions,
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safety: calculateRoleSafety(role, highestRolePosition),
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}));
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// Filters the raw guild data into data we actually want
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const guild: Guild & OwnRoleInfo = {
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id: guildRaw.id,
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name: guildRaw.name,
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icon: guildRaw.icon,
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roles,
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highestRolePosition,
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};
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// Filters the raw guild data into data we actually want
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const guild: Guild & OwnRoleInfo = {
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id: guildRaw.id,
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name: guildRaw.name,
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icon: guildRaw.icon,
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roles,
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highestRolePosition,
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};
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return guild;
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},
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60 * 60 * 2 // 2 hour TTL
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return guild;
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},
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60 * 60 * 2 // 2 hour TTL
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);
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type GuildMemberIdentity = {
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serverID: string;
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userID: string;
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serverID: string;
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userID: string;
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};
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type APIMember = {
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// Only relevant stuff, again.
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roles: string[];
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// Only relevant stuff, again.
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roles: string[];
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};
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const guildMemberRolesIdentity = ({ serverID, userID }: GuildMemberIdentity) =>
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`guilds/${serverID}/members/${userID}/roles`;
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`guilds/${serverID}/members/${userID}/roles`;
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export const getGuildMemberRoles = cacheLayer<GuildMemberIdentity, Role['id'][]>(
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Guilds,
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guildMemberRolesIdentity,
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async ({ serverID, userID }) => {
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const discordMember = await discordFetch<APIMember>(
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`/guilds/${serverID}/members/${userID}`,
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botToken,
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AuthType.Bot
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);
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Guilds,
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guildMemberRolesIdentity,
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async ({ serverID, userID }) => {
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const discordMember = await discordFetch<APIMember>(
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`/guilds/${serverID}/members/${userID}`,
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botToken,
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AuthType.Bot
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);
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if (!discordMember) {
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return null;
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}
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if (!discordMember) {
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return null;
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}
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return discordMember.roles;
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},
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60 * 5 // 5 minute TTL
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return discordMember.roles;
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},
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60 * 5 // 5 minute TTL
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);
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export const updateGuildMemberRoles = async (
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identity: GuildMemberIdentity,
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roles: Role['id'][]
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identity: GuildMemberIdentity,
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roles: Role['id'][]
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) => {
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await Guilds.put(guildMemberRolesIdentity(identity), roles, 60 * 5);
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await Guilds.put(guildMemberRolesIdentity(identity), roles, 60 * 5);
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};
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export const getGuildData = async (id: string): Promise<GuildDataT> => {
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const guildData = await GuildData.get<GuildDataT>(id);
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const guildData = await GuildData.get<GuildDataT>(id);
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if (!guildData) {
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return {
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id,
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message: '',
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categories: [],
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features: Features.None,
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};
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}
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if (!guildData) {
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return {
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id,
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message: '',
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categories: [],
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features: Features.None,
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};
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}
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return guildData;
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return guildData;
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};
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const calculateRoleSafety = (role: Role | APIRole, highestBotRolePosition: number) => {
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let safety = RoleSafety.Safe;
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let safety = RoleSafety.Safe;
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if (role.managed) {
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safety |= RoleSafety.ManagedRole;
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}
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if (role.managed) {
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safety |= RoleSafety.ManagedRole;
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}
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if (role.position > highestBotRolePosition) {
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safety |= RoleSafety.HigherThanBot;
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}
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if (role.position > highestBotRolePosition) {
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safety |= RoleSafety.HigherThanBot;
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}
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const permBigInt = BigInt(role.permissions);
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if (
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evaluatePermission(permBigInt, permissions.ADMINISTRATOR) ||
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evaluatePermission(permBigInt, permissions.MANAGE_ROLES)
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) {
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safety |= RoleSafety.DangerousPermissions;
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}
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const permBigInt = BigInt(role.permissions);
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if (
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evaluatePermission(permBigInt, permissions.ADMINISTRATOR) ||
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evaluatePermission(permBigInt, permissions.MANAGE_ROLES)
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) {
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safety |= RoleSafety.DangerousPermissions;
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}
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return safety;
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return safety;
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};
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