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* feat: add discord interactions worker * feat(interactions): update CI/CD and terraform to add interactions * chore: fix lint issues * chore: fix build & emulation * fix(interactions): deployment + handler * chore: remove worker-dist via gitignore * feat: add /pickable-roles and /pick-role basis * feat: add pick, remove, and update the general /roleypoly command * fix: lint missing Member import
34 lines
1.1 KiB
TypeScript
34 lines
1.1 KiB
TypeScript
import { StateSession } from '@roleypoly/types';
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import { getQuery } from '@roleypoly/worker-utils';
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import { isAllowedCallbackHost, setupStateSession } from '../utils/api-tools';
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import { Bounce } from '../utils/bounce';
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import { apiPublicURI, botClientID } from '../utils/config';
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type URLParams = {
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clientID: string;
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redirectURI: string;
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state: string;
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};
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const buildURL = (params: URLParams) =>
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`https://discord.com/api/oauth2/authorize?client_id=${
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params.clientID
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}&response_type=code&scope=identify%20guilds&prompt=none&redirect_uri=${encodeURIComponent(
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params.redirectURI
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)}&state=${params.state}`;
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export const LoginBounce = async (request: Request): Promise<Response> => {
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const stateSessionData: StateSession = {};
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const { cbh: callbackHost } = getQuery(request);
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if (callbackHost && isAllowedCallbackHost(callbackHost)) {
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stateSessionData.callbackHost = callbackHost;
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}
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const state = await setupStateSession(stateSessionData);
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const redirectURI = `${apiPublicURI}/login-callback`;
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const clientID = botClientID;
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return Bounce(buildURL({ state, redirectURI, clientID }));
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};
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