v3/packages/api/handlers/sync-from-legacy.ts

77 lines
2.2 KiB
TypeScript

import {
Features,
GuildData as GuildDataT,
UserGuildPermissions,
} from '@roleypoly/types';
import { isRoot, withSession } from '../utils/api-tools';
import { GuildRateLimiterKey, useGuildRateLimiter } from '../utils/guild';
import { fetchLegacyServer, transformLegacyGuild } from '../utils/import-from-legacy';
import { GuildData } from '../utils/kv';
import {
conflict,
lowPermissions,
missingParameters,
notFound,
ok,
rateLimited,
} from '../utils/responses';
export const SyncFromLegacy = withSession(
(session) =>
async (request: Request): Promise<Response> => {
const url = new URL(request.url);
const [, , guildID] = url.pathname.split('/');
if (!guildID) {
return missingParameters();
}
const rateLimit = useGuildRateLimiter(
guildID,
GuildRateLimiterKey.legacyImport,
60 * 20
); // 20 minute RL TTL, 72 times per day.
// Allow root users to trigger this too, just in case.
if (!isRoot(session.user.id)) {
const guild = session.guilds.find((guild) => guild.id === guildID);
if (!guild) {
return notFound();
}
if (
guild?.permissionLevel !== UserGuildPermissions.Manager &&
guild?.permissionLevel !== UserGuildPermissions.Admin
) {
return lowPermissions();
}
if (await rateLimit()) {
return rateLimited();
}
}
const shouldForce = url.searchParams.get('force') === 'yes';
// Not using getGuildData as we want null feedback, not a zeroed out object.
const checkGuild = await GuildData.get<GuildDataT>(guildID);
// Don't force, and guild exists in our side, but LegacyGuild flag is set,
// fail this request.
if (
!shouldForce &&
checkGuild &&
(checkGuild.features & Features.LegacyGuild) === Features.LegacyGuild
) {
return conflict();
}
const legacyGuild = await fetchLegacyServer(guildID);
if (!legacyGuild) {
return notFound();
}
const newGuildData = transformLegacyGuild(legacyGuild);
await GuildData.put(guildID, newGuildData);
return ok();
}
);