v3/src/design-system/organisms/role-picker/RolePicker.tsx

137 lines
4.9 KiB
TypeScript

import * as React from 'react';
import { GoInfo } from 'react-icons/go';
import {
Category,
CategoryType,
Guild,
GuildData,
GuildRoles,
Member,
Role,
} from 'roleypoly/common/types';
import { ReactifyNewlines } from 'roleypoly/common/utils/ReactifyNewlines';
import { FaderOpacity } from 'roleypoly/design-system/atoms/fader';
import { Space } from 'roleypoly/design-system/atoms/space';
import { PickerCategory } from 'roleypoly/design-system/molecules/picker-category';
import { ResetSubmit } from 'roleypoly/design-system/molecules/reset-submit';
import { ServerMasthead } from 'roleypoly/design-system/molecules/server-masthead';
import {
CategoryContainer,
Container,
InfoBox,
InfoIcon,
MessageBox,
} from './RolePicker.styled';
export type RolePickerProps = {
guild: Guild;
guildData: GuildData;
member: Member;
roles: GuildRoles;
onSubmit: (selectedRoles: string[]) => void;
editable: boolean;
};
const arrayMatches = (a: any[], b: any[]) => {
return (
a === b ||
(a.length === b.length &&
a.every((x) => b.includes(x)) &&
b.every((x) => a.includes(x)))
);
};
export const RolePicker = (props: RolePickerProps) => {
const [selectedRoles, updateSelectedRoles] = React.useState<string[]>(
props.member.rolesList
);
const handleChange = (category: Category) => (role: Role) => (newState: boolean) => {
if (category.type === CategoryType.SINGLE) {
updateSelectedRoles(
newState === true
? [
...selectedRoles.filter((x) => !category.rolesList.includes(x)),
role.id,
]
: selectedRoles.filter((x) => x !== role.id)
);
} else {
updateSelectedRoles(
newState === true
? [...selectedRoles, role.id]
: selectedRoles.filter((x) => x !== role.id)
);
}
};
return (
<Container>
<Space />
<ServerMasthead guild={props.guild} editable={props.editable} />
<Space />
{props.guildData.message && (
<>
<MessageBox>
<ReactifyNewlines>{props.guildData.message}</ReactifyNewlines>
</MessageBox>
<Space />
</>
)}
{props.guildData.categoriesList.length !== 0 ? (
<>
<div>
{props.guildData.categoriesList.map((category, idx) => (
<CategoryContainer key={idx}>
<PickerCategory
key={idx}
category={category}
title={category.name}
selectedRoles={selectedRoles.filter((roleId) =>
category.rolesList.includes(roleId)
)}
roles={
category.rolesList
.map((role) =>
props.roles.rolesList.find(
(r) => r.id === role
)
)
.filter((r) => r !== undefined) as Role[]
}
onChange={handleChange(category)}
wikiMode={false}
type={
category.type === CategoryType.SINGLE
? 'single'
: 'multi'
}
/>
</CategoryContainer>
))}
</div>
<FaderOpacity
isVisible={!arrayMatches(selectedRoles, props.member.rolesList)}
>
<ResetSubmit
onSubmit={() => props.onSubmit(selectedRoles)}
onReset={() => {
updateSelectedRoles(props.member.rolesList);
}}
/>
</FaderOpacity>
</>
) : (
<InfoBox>
<InfoIcon>
<GoInfo />
</InfoIcon>
<div>
There are currently no roles available for you to choose from.
</div>
</InfoBox>
)}
</Container>
);
};