v3/packages/api/utils/guild.ts

289 lines
6.8 KiB
TypeScript

import {
lowPermissions,
missingParameters,
notFound,
rateLimited,
} from '@roleypoly/api/utils/responses';
import { evaluatePermission, permissions } from '@roleypoly/misc-utils/hasPermission';
import {
Features,
Guild,
GuildData as GuildDataT,
GuildSlug,
Member,
OwnRoleInfo,
Role,
RoleSafety,
SessionData,
UserGuildPermissions,
} from '@roleypoly/types';
import { AuthType, discordFetch, Handler, HandlerTools } from '@roleypoly/worker-utils';
import { cacheLayer, CacheLayerOptions, isRoot, withSession } from './api-tools';
import { botClientID, botToken } from './config';
import { GuildData, Guilds } from './kv';
import { useRateLimiter } from './rate-limiting';
type APIGuild = {
// Only relevant stuff
id: string;
name: string;
icon: string;
roles: APIRole[];
};
type APIRole = {
id: string;
name: string;
color: number;
position: number;
permissions: string;
managed: boolean;
};
export const getGuild = cacheLayer(
Guilds,
(id: string) => `guilds/${id}`,
async (id: string) => {
const guildRaw = await discordFetch<APIGuild>(
`/guilds/${id}`,
botToken,
AuthType.Bot
);
if (!guildRaw) {
return null;
}
const botMemberRoles =
(await getGuildMemberRoles({
serverID: id,
userID: botClientID,
})) || [];
const highestRolePosition = botMemberRoles.reduce<number>((highest, roleID) => {
const role = guildRaw.roles.find((guildRole) => guildRole.id === roleID);
if (!role) {
return highest;
}
// If highest is a bigger number, it stays the highest.
if (highest > role.position) {
return highest;
}
return role.position;
}, 0);
const guildData = await getGuildData(id);
const roles = guildRaw.roles.map<Role>((role) => ({
id: role.id,
name: role.name,
color: role.color,
managed: role.managed,
position: role.position,
permissions: role.permissions,
safety: calculateRoleSafety(role, highestRolePosition, guildData),
}));
// Filters the raw guild data into data we actually want
const guild: Guild & OwnRoleInfo = {
id: guildRaw.id,
name: guildRaw.name,
icon: guildRaw.icon,
roles,
highestRolePosition,
};
return guild;
},
60 * 60 * 2 // 2 hour TTL
);
type GuildMemberIdentity = {
serverID: string;
userID: string;
};
type APIMember = {
// Only relevant stuff, again.
roles: string[];
pending: boolean;
};
export const getGuildMemberRoles = async (
{ serverID, userID }: GuildMemberIdentity,
opts?: CacheLayerOptions
) => (await getGuildMember({ serverID, userID }, opts))?.roles;
const guildMemberIdentity = ({ serverID, userID }: GuildMemberIdentity) =>
`guilds/${serverID}/members/${userID}`;
export const getGuildMember = cacheLayer<GuildMemberIdentity, Member>(
Guilds,
guildMemberIdentity,
async ({ serverID, userID }) => {
const discordMember = await discordFetch<APIMember>(
`/guilds/${serverID}/members/${userID}`,
botToken,
AuthType.Bot
);
if (!discordMember) {
return null;
}
return {
roles: discordMember.roles,
pending: discordMember.pending,
};
},
60 * 5 // 5 minute TTL
);
export const updateGuildMember = async (identity: GuildMemberIdentity) => {
await getGuildMember(identity, { skipCachePull: true });
};
export const getGuildData = async (id: string): Promise<GuildDataT> => {
const guildData = await GuildData.get<GuildDataT>(id);
const empty = {
id,
message: '',
categories: [],
features: Features.None,
auditLogWebhook: null,
accessControl: {
allowList: [],
blockList: [],
blockPending: true,
},
};
if (!guildData) {
return empty;
}
return {
...empty,
...guildData,
};
};
const calculateRoleSafety = (
role: Role | APIRole,
highestBotRolePosition: number,
guildData: GuildDataT
) => {
let safety = RoleSafety.Safe;
if (role.managed) {
safety |= RoleSafety.ManagedRole;
}
if (role.position > highestBotRolePosition) {
safety |= RoleSafety.HigherThanBot;
}
const permBigInt = BigInt(role.permissions);
if (
evaluatePermission(permBigInt, permissions.ADMINISTRATOR) ||
evaluatePermission(permBigInt, permissions.MANAGE_ROLES)
) {
safety |= RoleSafety.DangerousPermissions;
}
if (
guildData.accessControl.allowList.includes(role.id) ||
guildData.accessControl.blockList.includes(role.id)
) {
safety |= RoleSafety.AccessControl;
}
return safety;
};
export enum GuildRateLimiterKey {
legacyImport = 'legacyImport',
cacheClear = 'cacheClear',
}
export const useGuildRateLimiter = (
guildID: string,
key: GuildRateLimiterKey,
timeoutSeconds: number
) => useRateLimiter(Guilds, `guilds/${guildID}/rate-limit/${key}`, timeoutSeconds);
type AsEditorOptions = {
rateLimitKey?: GuildRateLimiterKey;
rateLimitTimeoutSeconds?: number;
};
type UserGuildContext = {
guildID: string;
guild: GuildSlug;
url: URL;
};
export const asEditor = (
options: AsEditorOptions = {},
wrappedHandler: (session: SessionData, userGuildContext: UserGuildContext) => Handler
): Handler =>
withSession(
(session: SessionData) =>
async (request: Request, tools: HandlerTools): Promise<Response> => {
const { rateLimitKey, rateLimitTimeoutSeconds } = options;
const url = new URL(request.url);
const [, , guildID] = url.pathname.split('/');
if (!guildID) {
return missingParameters();
}
let rateLimit: null | ReturnType<typeof useGuildRateLimiter> = null;
if (rateLimitKey) {
rateLimit = await useGuildRateLimiter(
guildID,
rateLimitKey,
rateLimitTimeoutSeconds || 60
);
}
const userIsRoot = isRoot(session.user.id);
let guild = session.guilds.find((guild) => guild.id === guildID);
if (!guild) {
if (!userIsRoot) {
return notFound();
}
const fullGuild = await getGuild(guildID);
if (!fullGuild) {
return notFound();
}
guild = {
id: fullGuild.id,
name: fullGuild.name,
icon: fullGuild.icon,
permissionLevel: UserGuildPermissions.Admin, // root will always be considered admin
};
}
const userIsManager = guild.permissionLevel === UserGuildPermissions.Manager;
const userIsAdmin = guild.permissionLevel === UserGuildPermissions.Admin;
if (!userIsAdmin && !userIsManager) {
return lowPermissions();
}
if (!userIsRoot && rateLimit && (await rateLimit())) {
return rateLimited();
}
return await wrappedHandler(session, {
guildID,
guild,
url,
})(request, tools);
}
);