v3/packages/api/handlers/update-guild.ts

51 lines
1.6 KiB
TypeScript

import { sendAuditLog, validateAuditLogWebhook } from '@roleypoly/api/utils/audit-log';
import { GuildDataUpdate, WebhookValidationStatus } from '@roleypoly/types';
import { asEditor, getGuildData } from '../utils/guild';
import { GuildData } from '../utils/kv';
import { invalid, ok } from '../utils/responses';
export const UpdateGuild = asEditor(
{},
(session, { guildID, guild }) =>
async (request: Request): Promise<Response> => {
const guildUpdate = (await request.json()) as GuildDataUpdate;
const oldGuildData = await getGuildData(guildID);
const newGuildData = {
...oldGuildData,
...guildUpdate,
};
if (oldGuildData.auditLogWebhook !== newGuildData.auditLogWebhook) {
try {
const validationStatus = await validateAuditLogWebhook(
guild,
newGuildData.auditLogWebhook
);
if (validationStatus !== WebhookValidationStatus.Ok) {
if (validationStatus === WebhookValidationStatus.NoneSet) {
newGuildData.auditLogWebhook = null;
} else {
return invalid({
what: 'webhookValidationStatus',
webhookValidationStatus: validationStatus,
});
}
}
} catch (e) {
invalid();
}
}
await GuildData.put(guildID, newGuildData);
try {
await sendAuditLog(oldGuildData, guildUpdate, session.user);
} catch (e) {
// Catching errors here because this isn't a critical task, and could simply fail due to operator error.
}
return ok();
}
);