fix template test renderer, add category
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commit
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15 changed files with 171 additions and 103 deletions
1
templates/components/blank.html
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1
templates/components/blank.html
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@ -0,0 +1 @@
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<h1>hello world</h1>
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16
templates/components/category.go
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16
templates/components/category.go
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package components
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import (
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"git.sapphic.engineer/roleypoly/v4/types"
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)
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type CategoryTemplateData struct {
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ID string
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Name string
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Type types.CategoryType
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Roles []RoleTemplateData
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}
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func Category(cat *types.Category, roles []*types.Role) CategoryTemplateData {
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return CategoryTemplateData{}
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}
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14
templates/components/category.html
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14
templates/components/category.html
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@ -0,0 +1,14 @@
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<section class="category" data-testid="category-{{.ID}}">
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<h3>{{.Name}}</h3>
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<div class="role-container">
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{{ range $_, $role := .Roles }} {{template "components/role" $role}} {{end}}
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{{ if eq .Type "single" }}
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<input
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type="radio"
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name="{{roleInputName .ID}}"
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id="{{roleInputID .ID .ID}}"
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/>
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<label for="{{roleInputID .ID .ID}}">None</label>
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{{ end }}
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</div>
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</section>
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43
templates/components/category_test.go
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43
templates/components/category_test.go
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package components_test
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import (
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"fmt"
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"testing"
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"git.sapphic.engineer/roleypoly/v4/templates/components"
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"git.sapphic.engineer/roleypoly/v4/templates/templatetesting"
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"git.sapphic.engineer/roleypoly/v4/types"
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"git.sapphic.engineer/roleypoly/v4/types/fixtures"
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"git.sapphic.engineer/roleypoly/v4/utils"
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"github.com/stretchr/testify/assert"
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)
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func TestCategoryTemplate(t *testing.T) {
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c := components.CategoryTemplateData{
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ID: "123",
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Name: "Multi",
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Type: types.CategoryMultiple,
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Roles: []components.RoleTemplateData{
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components.Role(&fixtures.CategoryMulti, &fixtures.RoleWithDarkColor, true, true),
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},
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}
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html := templatetesting.Template(t, "components/category", c)
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assert.Contains(t, html, "<h3>Multi</h3>", "has header")
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assert.Contains(t, html, `data-testid="category-123"`, "has testid")
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assert.NotContains(t, html, `<input type="radio"`, "has no radios")
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assert.NotContains(t, html, fmt.Sprintf(`id="%s"`, utils.RoleInputID("123", fixtures.RoleWithDarkColor.ID)), "has the role")
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c = components.CategoryTemplateData{
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ID: "456",
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Name: "Single",
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Roles: []components.RoleTemplateData{
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components.Role(&fixtures.CategorySingle, &fixtures.RoleWithDarkColor, true, true),
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},
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}
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html = templatetesting.Template(t, "components/category", c)
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assert.Contains(t, html, "<h3>Single</h3>", "has header")
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assert.Contains(t, html, `data-testid="category-456"`, "has testid")
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assert.NotContains(t, html, `<input type="checkbox"`, "has no checkboxes")
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assert.NotContains(t, html, fmt.Sprintf(`id="%s"`, utils.RoleInputID("456", "456")), "has no checkboxes")
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assert.NotContains(t, html, fmt.Sprintf(`id="%s"`, utils.RoleInputID("456", fixtures.RoleWithDarkColor.ID)), "has the role")
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}
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@ -10,6 +10,7 @@ type RoleTemplateData struct {
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CategoryID string
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Name string
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Selected bool
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Safe bool
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InputType InputType
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Colors RoleColors
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}
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@ -26,7 +27,7 @@ const (
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InputRadio InputType = "radio"
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)
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func Role(category *types.Category, role *types.Role, selected bool) RoleTemplateData {
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func Role(category *types.Category, role *types.Role, selected bool, safe bool) RoleTemplateData {
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inputType := InputCheckbox
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if category.Type == types.CategorySingle {
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inputType = InputRadio
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@ -41,6 +42,7 @@ func Role(category *types.Category, role *types.Role, selected bool) RoleTemplat
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Selected: selected,
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InputType: inputType,
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Colors: colors,
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Safe: safe,
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}
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}
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@ -5,6 +5,7 @@
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data-testid="{{$for}}"
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>
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<input type="{{.InputType}}" id="{{$for}}" {{if eq .InputType
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"radio"}}name="category_group_{{.CategoryID}}"{{end}} />
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"radio"}}name="category_group_{{.CategoryID}}"{{end}} {{if not
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.Safe}}disabled="disabled"{{end}}/>
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<label for="{{$for}}">{{.Name}}</label>
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</div>
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@ -14,39 +14,44 @@ import (
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func TestRoleTemplate(t *testing.T) {
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c := &fixtures.CategoryMulti
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r := &fixtures.RoleWithDarkColor
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data := components.Role(c, r, true)
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data := components.Role(c, r, true, true)
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html := templatetesting.Template(t, "components/role", data)
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assert.Contains(t, html, "--role-color: #a20000;", "role color is set")
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assert.Contains(t, html, `type="checkbox"`, "multi has input type=checkbox")
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assert.Contains(t, html, fmt.Sprintf("--contrast-color: %s;", utils.RgbToString(utils.AltColor(162, 0, 0))), "contrast color is set")
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assert.Contains(t, html, fmt.Sprintf(`id="%s"`, utils.RoleInputID(c, r)), "input has ID attr")
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assert.Contains(t, html, fmt.Sprintf(`for="%s"`, utils.RoleInputID(c, r)), "label has for attr")
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assert.NotContains(t, html, fmt.Sprintf(`name="%s"`, utils.RoleInputName(c)), "multi has no name attr")
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assert.Contains(t, html, fmt.Sprintf(`id="%s"`, utils.RoleInputID(c.ID, r.ID)), "input has ID attr")
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assert.Contains(t, html, fmt.Sprintf(`for="%s"`, utils.RoleInputID(c.ID, r.ID)), "label has for attr")
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assert.NotContains(t, html, fmt.Sprintf(`name="%s"`, utils.RoleInputName(c.ID)), "multi has no name attr")
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// TODO: selected?
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c = &fixtures.CategorySingle
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r = &fixtures.RoleWithLightColor
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data = components.Role(c, r, false)
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data = components.Role(c, r, false, true)
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html = templatetesting.Template(t, "components/role", data)
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assert.Contains(t, html, `type="radio"`, "single has input type=radio")
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assert.Contains(t, html, fmt.Sprintf("--contrast-color: %s;", utils.RgbToString(utils.AltColor(0xff, 0xaa, 0x88))), "contrast color")
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assert.Contains(t, html, fmt.Sprintf(`name="%s"`, utils.RoleInputName(c)), "single has name attr")
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assert.Contains(t, html, fmt.Sprintf(`name="%s"`, utils.RoleInputName(c.ID)), "single has name attr")
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data = components.Role(c, r, false, false)
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html = templatetesting.Template(t, "components/role", data)
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assert.Contains(t, html, `disabled="disabled"`)
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}
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func TestRole(t *testing.T) {
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r := components.Role(&fixtures.CategoryMulti, &fixtures.RoleWithDarkColor, true)
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r := components.Role(&fixtures.CategoryMulti, &fixtures.RoleWithDarkColor, true, true)
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assert.Equal(t, fixtures.RoleWithDarkColor.ID, r.ID)
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assert.Equal(t, fixtures.RoleWithDarkColor.Name, r.Name)
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assert.Equal(t, components.InputCheckbox, r.InputType)
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assert.Equal(t, "#a20000", r.Colors.Main)
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assert.True(t, r.Selected)
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r = components.Role(&fixtures.CategorySingle, &fixtures.RoleWithDarkColor, false)
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r = components.Role(&fixtures.CategorySingle, &fixtures.RoleWithDarkColor, false, true)
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assert.Equal(t, components.InputRadio, r.InputType)
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assert.False(t, r.Selected)
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r = components.Role(&fixtures.CategorySingle, &fixtures.RoleWithLightColor, true)
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r = components.Role(&fixtures.CategorySingle, &fixtures.RoleWithLightColor, true, false)
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assert.True(t, r.Selected)
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assert.False(t, r.Safe)
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}
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func TestNewRoleColors(t *testing.T) {
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