nevermind, statics don't rly suck
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adc3a38395
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13 changed files with 532 additions and 5 deletions
31
html/002-enter-the-third/index.html
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31
html/002-enter-the-third/index.html
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<!DOCTYPE html>
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<meta charset="utf-8" />
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<title>com.mekanoe.art // 002-enter-the-third</title>
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<style>
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html,
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body {
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margin: 0;
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padding: 0;
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overflow: hidden;
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background-color: black;
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color: white;
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}
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main {
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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}
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</style>
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<link rel="stylesheet" href="work.css" />
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<main>
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<canvas id="canvas" width="1280" height="720"></canvas>
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<div id="telemetry">XX.X FPS (XX.X ms)</div>
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</main>
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<script
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src="https://cdnjs.cloudflare.com/ajax/libs/gl-matrix/3.4.2/gl-matrix-min.min.js"
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integrity="sha512-cR3oS5mKRWD+38vYi1CNJk1DLpi104ovuQBuVv9p7nNxeqzSNiHzlboK2BZQybmpTi1QNnQ5unYajpURcMjeZQ=="
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crossorigin="anonymous"
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referrerpolicy="no-referrer"
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></script>
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<script src="/002-enter-the-third/main.js" type="module"></script>
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27
html/002-enter-the-third/main.js
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html/002-enter-the-third/main.js
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import {
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App,
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BasicPlane,
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Shader
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} from "../chunk-2775206da9dea9ea.js";
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// src/002-enter-the-third/main.ts
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var app2 = new App({ fov: 20 });
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var gl = app2.gl;
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var shader2 = new Shader(app2).attach(gl.VERTEX_SHADER, `
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attribute vec4 aVertexPosition;
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attribute vec2 aTextureCoord;
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uniform mat4 uModelViewMatrix;
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uniform mat4 uProjectionMatrix;
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void main() {
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gl_Position = uProjectionMatrix * uModelViewMatrix * aVertexPosition;
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}
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`).attach(gl.FRAGMENT_SHADER, `
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void main() {
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gl_FragColor = vec4(1.0);
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}
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`).link();
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var plane = new BasicPlane(app2);
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plane.attachShader(shader2);
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app2.loop();
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