make a better default shader
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3c91f0b639
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1 changed files with 3 additions and 1 deletions
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@ -32,8 +32,10 @@ main((gl, core) => {
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void main() {
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void main() {
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lowp float slowedSinTime = sin(uTime*0.001)*0.5+0.5;
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lowp float slowedSinTime = sin(uTime*0.001)*0.5+0.5;
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lowp float slowedCosTime = cos(uTime*0.005)*0.5+0.5;
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gl_FragColor = vec4(vTextureCoord, slowedSinTime, 1.0);
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gl_FragColor = vec4(vTextureCoord.x * 0.5 - slowedSinTime, vTextureCoord.y, vTextureCoord.y * 0.5 + slowedSinTime, 1.0);
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gl_FragColor = clamp(gl_FragColor, 0.0, 1.0);
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}
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}
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`
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`
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)
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)
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