make a better default shader

This commit is contained in:
41666 2023-10-01 01:53:47 -04:00
parent 3c91f0b639
commit 459654d1d9

View file

@ -32,8 +32,10 @@ main((gl, core) => {
void main() {
lowp float slowedSinTime = sin(uTime*0.001)*0.5+0.5;
lowp float slowedCosTime = cos(uTime*0.005)*0.5+0.5;
gl_FragColor = vec4(vTextureCoord, slowedSinTime, 1.0);
gl_FragColor = vec4(vTextureCoord.x * 0.5 - slowedSinTime, vTextureCoord.y, vTextureCoord.y * 0.5 + slowedSinTime, 1.0);
gl_FragColor = clamp(gl_FragColor, 0.0, 1.0);
}
`
)