allow attacker_team_id to be empty, PS4 bug
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26f0ce1a1a
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1 changed files with 2 additions and 6 deletions
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@ -23,11 +23,7 @@ lazy_static! {
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}
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}
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async fn send_init(tx: futures::channel::mpsc::UnboundedSender<Message>) {
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async fn send_init(tx: futures::channel::mpsc::UnboundedSender<Message>) {
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let worlds_raw = env::var("WORLDS").unwrap_or_default();
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let worlds_raw = env::var("WORLDS").unwrap_or("all".to_string());
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if worlds_raw == "" {
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println!("WORLDS not set");
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return;
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}
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let worlds: Vec<&str> = worlds_raw.split(',').collect();
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let worlds: Vec<&str> = worlds_raw.split(',').collect();
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// Send setup message
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// Send setup message
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@ -261,7 +257,7 @@ struct Event {
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world_id: i32,
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world_id: i32,
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character_id: String,
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character_id: String,
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attacker_character_id: String,
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attacker_character_id: String,
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#[serde(deserialize_with = "deserialize_number_from_string")]
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#[serde(default, deserialize_with = "deserialize_number_from_string")]
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attacker_team_id: i32,
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attacker_team_id: i32,
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#[serde(deserialize_with = "deserialize_number_from_string")]
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#[serde(deserialize_with = "deserialize_number_from_string")]
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team_id: i32,
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team_id: i32,
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