2.5 KiB
Saerro Listening Post
PlanetSide 2 live population API. This API is free and open for anyone to use.
Our methodology is to add any player ID seen on the Census websockets to a time-sorted set, and returning the number of player IDs seen within 15 minutes.
The one and only goal of this app is to provide a current "point-in-time" population status for PlanetSide 2, per world, per faction, (and later, per continent.) Historical info is not a goal; you may implement this on your end.
Please open an issue here or get in touch with Pomf (okano#0001) on the PS2 Discord if you have complex use cases for this data; it may be trivial/easy to implement APIs tailored to your needs.
The main use case is for Medkit bot to have an in-house source of population data, without relying too heavily on any third-party stats service, like Fisu, Honu, or Voidwell; which all have different population tracking needs and goals (and thus, different data.)
API Reference
This API will never return a failure unless the app itself is failing. If you request a world ID that doesn't exist, it only sees an empty set, and will not 404. Since 0 can both mean a server is down and it doesn't exist, be mindful of the data. It could even mean the Websockets have failed.
This API only supports GET, and supports CORS.
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/
- Shows a help/usage message.{ "worldID": 17, "total": 1000, "factions": { "tr": 334, "nc": 333, "vs": 333 } }
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/m/?id={worldID1},{worldID2}...
- Shows populations for all listed worlds, example:{ "worlds": [ { "worldID": 17, "total": 1000, "factions": { "tr": 334, "nc": 333, "vs": 333 } }, { "worldID": 19, "total": 1000, "factions": { "tr": 334, "nc": 333, "vs": 333 } } ] }
Architecture
- Websocket processors
- One per PC, PS4US, PS4EU
- Connects to wss://push.nanite-systems.net, one process per "environment"
- API
- Serves https://saerro.harasse.rs
- Redis
- Using ZADD with score as timestamp, ZCOUNTBYSCORE by timestamp in 15 minute windows, and cleaned up with SCAN+ZREMBYSCORE, population data is tracked.
- There is deliberately no persistence.
- Redis "Tender"
- Cleans up Redis every 5 mins.