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chore: update codestyle due to prettier/rule updates
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parent
f632bfa6e5
commit
10e095656f
16 changed files with 298 additions and 292 deletions
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@ -10,41 +10,42 @@ import {
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} from '../utils/responses';
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export const ClearGuildCache = withSession(
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(session) => async (request: Request): Promise<Response> => {
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const url = new URL(request.url);
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const [, , guildID] = url.pathname.split('/');
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if (!guildID) {
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return missingParameters();
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}
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(session) =>
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async (request: Request): Promise<Response> => {
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const url = new URL(request.url);
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const [, , guildID] = url.pathname.split('/');
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if (!guildID) {
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return missingParameters();
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}
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const rateLimit = useGuildRateLimiter(
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guildID,
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GuildRateLimiterKey.cacheClear,
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60 * 5
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); // 5 minute RL TTL, 288 times per day.
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const rateLimit = useGuildRateLimiter(
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guildID,
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GuildRateLimiterKey.cacheClear,
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60 * 5
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); // 5 minute RL TTL, 288 times per day.
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if (!isRoot(session.user.id)) {
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const guild = session.guilds.find((guild) => guild.id === guildID);
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if (!guild) {
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if (!isRoot(session.user.id)) {
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const guild = session.guilds.find((guild) => guild.id === guildID);
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if (!guild) {
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return notFound();
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}
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if (
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guild?.permissionLevel !== UserGuildPermissions.Manager &&
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guild?.permissionLevel !== UserGuildPermissions.Admin
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) {
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return lowPermissions();
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}
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if (await rateLimit()) {
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return rateLimited();
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}
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}
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const result = await getGuild(guildID, { skipCachePull: true });
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if (!result) {
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return notFound();
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}
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if (
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guild?.permissionLevel !== UserGuildPermissions.Manager &&
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guild?.permissionLevel !== UserGuildPermissions.Admin
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) {
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return lowPermissions();
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}
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if (await rateLimit()) {
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return rateLimited();
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}
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return ok();
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}
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const result = await getGuild(guildID, { skipCachePull: true });
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if (!result) {
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return notFound();
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}
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return ok();
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}
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);
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@ -5,52 +5,53 @@ import { getGuild, getGuildData, getGuildMemberRoles } from '../utils/guild';
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const fail = () => respond({ error: 'guild not found' }, { status: 404 });
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export const GetPickerData = withSession(
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(session: SessionData) => async (request: Request): Promise<Response> => {
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const url = new URL(request.url);
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const [, , guildID] = url.pathname.split('/');
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(session: SessionData) =>
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async (request: Request): Promise<Response> => {
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const url = new URL(request.url);
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const [, , guildID] = url.pathname.split('/');
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if (!guildID) {
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return respond({ error: 'missing guild id' }, { status: 400 });
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if (!guildID) {
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return respond({ error: 'missing guild id' }, { status: 400 });
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}
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const { id: userID } = session.user as DiscordUser;
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const guilds = session.guilds as GuildSlug[];
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// Save a Discord API request by checking if this user is a member by session first
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const checkGuild = guilds.find((guild) => guild.id === guildID);
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if (!checkGuild) {
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return fail();
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}
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const guild = await getGuild(guildID, {
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skipCachePull: url.searchParams.has('__no_cache'),
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});
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if (!guild) {
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return fail();
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}
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const memberRolesP = getGuildMemberRoles({
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serverID: guildID,
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userID,
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});
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const guildDataP = getGuildData(guildID);
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const [guildData, memberRoles] = await Promise.all([guildDataP, memberRolesP]);
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if (!memberRoles) {
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return fail();
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}
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const presentableGuild: PresentableGuild = {
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id: guildID,
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guild: checkGuild,
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roles: guild.roles,
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member: {
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roles: memberRoles,
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},
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data: guildData,
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};
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return respond(presentableGuild);
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}
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const { id: userID } = session.user as DiscordUser;
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const guilds = session.guilds as GuildSlug[];
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// Save a Discord API request by checking if this user is a member by session first
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const checkGuild = guilds.find((guild) => guild.id === guildID);
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if (!checkGuild) {
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return fail();
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}
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const guild = await getGuild(guildID, {
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skipCachePull: url.searchParams.has('__no_cache'),
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});
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if (!guild) {
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return fail();
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}
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const memberRolesP = getGuildMemberRoles({
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serverID: guildID,
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userID,
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});
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const guildDataP = getGuildData(guildID);
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const [guildData, memberRoles] = await Promise.all([guildDataP, memberRolesP]);
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if (!memberRoles) {
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return fail();
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}
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const presentableGuild: PresentableGuild = {
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id: guildID,
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guild: checkGuild,
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roles: guild.roles,
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member: {
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roles: memberRoles,
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},
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data: guildData,
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};
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return respond(presentableGuild);
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}
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);
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@ -17,60 +17,61 @@ import {
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} from '../utils/responses';
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export const SyncFromLegacy = withSession(
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(session) => async (request: Request): Promise<Response> => {
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const url = new URL(request.url);
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const [, , guildID] = url.pathname.split('/');
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if (!guildID) {
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return missingParameters();
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}
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(session) =>
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async (request: Request): Promise<Response> => {
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const url = new URL(request.url);
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const [, , guildID] = url.pathname.split('/');
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if (!guildID) {
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return missingParameters();
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}
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const rateLimit = useGuildRateLimiter(
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guildID,
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GuildRateLimiterKey.legacyImport,
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60 * 20
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); // 20 minute RL TTL, 72 times per day.
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const rateLimit = useGuildRateLimiter(
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guildID,
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GuildRateLimiterKey.legacyImport,
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60 * 20
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); // 20 minute RL TTL, 72 times per day.
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// Allow root users to trigger this too, just in case.
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if (!isRoot(session.user.id)) {
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const guild = session.guilds.find((guild) => guild.id === guildID);
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if (!guild) {
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// Allow root users to trigger this too, just in case.
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if (!isRoot(session.user.id)) {
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const guild = session.guilds.find((guild) => guild.id === guildID);
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if (!guild) {
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return notFound();
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}
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if (
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guild?.permissionLevel !== UserGuildPermissions.Manager &&
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guild?.permissionLevel !== UserGuildPermissions.Admin
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) {
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return lowPermissions();
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}
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if (await rateLimit()) {
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return rateLimited();
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}
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}
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const shouldForce = url.searchParams.get('force') === 'yes';
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// Not using getGuildData as we want null feedback, not a zeroed out object.
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const checkGuild = await GuildData.get<GuildDataT>(guildID);
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// Don't force, and guild exists in our side, but LegacyGuild flag is set,
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// fail this request.
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if (
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!shouldForce &&
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checkGuild &&
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(checkGuild.features & Features.LegacyGuild) === Features.LegacyGuild
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) {
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return conflict();
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}
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const legacyGuild = await fetchLegacyServer(guildID);
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if (!legacyGuild) {
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return notFound();
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}
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if (
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guild?.permissionLevel !== UserGuildPermissions.Manager &&
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guild?.permissionLevel !== UserGuildPermissions.Admin
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) {
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return lowPermissions();
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}
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const newGuildData = transformLegacyGuild(legacyGuild);
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await GuildData.put(guildID, newGuildData);
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if (await rateLimit()) {
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return rateLimited();
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}
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return ok();
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}
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const shouldForce = url.searchParams.get('force') === 'yes';
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// Not using getGuildData as we want null feedback, not a zeroed out object.
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const checkGuild = await GuildData.get<GuildDataT>(guildID);
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// Don't force, and guild exists in our side, but LegacyGuild flag is set,
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// fail this request.
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if (
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!shouldForce &&
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checkGuild &&
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(checkGuild.features & Features.LegacyGuild) === Features.LegacyGuild
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) {
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return conflict();
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}
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const legacyGuild = await fetchLegacyServer(guildID);
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if (!legacyGuild) {
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return notFound();
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}
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const newGuildData = transformLegacyGuild(legacyGuild);
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await GuildData.put(guildID, newGuildData);
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return ok();
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}
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);
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@ -21,70 +21,71 @@ import {
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const notFound = () => respond({ error: 'guild not found' }, { status: 404 });
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export const UpdateRoles = withSession(
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({ guilds, user: { id: userID } }: SessionData) => async (request: Request) => {
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const updateRequest = (await request.json()) as RoleUpdate;
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const [, , guildID] = new URL(request.url).pathname.split('/');
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({ guilds, user: { id: userID } }: SessionData) =>
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async (request: Request) => {
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const updateRequest = (await request.json()) as RoleUpdate;
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const [, , guildID] = new URL(request.url).pathname.split('/');
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if (!guildID) {
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return respond({ error: 'guild ID missing from URL' }, { status: 400 });
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}
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if (updateRequest.transactions.length === 0) {
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return respond({ error: 'must have as least one transaction' }, { status: 400 });
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}
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const guildCheck = guilds.find((guild) => guild.id === guildID);
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if (!guildCheck) {
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return notFound();
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}
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const guild = await getGuild(guildID);
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if (!guild) {
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return notFound();
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}
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const guildMemberRoles = await getGuildMemberRoles(
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{ serverID: guildID, userID },
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{ skipCachePull: true }
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);
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if (!guildMemberRoles) {
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return notFound();
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}
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const newRoles = calculateNewRoles({
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currentRoles: guildMemberRoles,
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guildRoles: guild.roles,
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guildData: await getGuildData(guildID),
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updateRequest,
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});
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const patchMemberRoles = await discordFetch<Member>(
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`/guilds/${guildID}/members/${userID}`,
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botToken,
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AuthType.Bot,
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{
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method: 'PATCH',
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headers: {
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'content-type': 'application/json',
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},
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body: JSON.stringify({
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roles: newRoles,
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}),
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if (!guildID) {
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return respond({ error: 'guild ID missing from URL' }, { status: 400 });
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}
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);
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if (!patchMemberRoles) {
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return respond({ error: 'discord rejected the request' }, { status: 500 });
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if (updateRequest.transactions.length === 0) {
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return respond({ error: 'must have as least one transaction' }, { status: 400 });
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}
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const guildCheck = guilds.find((guild) => guild.id === guildID);
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if (!guildCheck) {
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return notFound();
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}
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const guild = await getGuild(guildID);
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if (!guild) {
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return notFound();
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}
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const guildMemberRoles = await getGuildMemberRoles(
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{ serverID: guildID, userID },
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{ skipCachePull: true }
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);
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if (!guildMemberRoles) {
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return notFound();
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}
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const newRoles = calculateNewRoles({
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currentRoles: guildMemberRoles,
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guildRoles: guild.roles,
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guildData: await getGuildData(guildID),
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updateRequest,
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});
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const patchMemberRoles = await discordFetch<Member>(
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`/guilds/${guildID}/members/${userID}`,
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botToken,
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AuthType.Bot,
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{
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method: 'PATCH',
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headers: {
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'content-type': 'application/json',
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},
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body: JSON.stringify({
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roles: newRoles,
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}),
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}
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);
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if (!patchMemberRoles) {
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return respond({ error: 'discord rejected the request' }, { status: 500 });
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}
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const updatedMember: Member = {
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roles: patchMemberRoles.roles,
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};
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await updateGuildMemberRoles({ serverID: guildID, userID }, patchMemberRoles.roles);
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return respond(updatedMember);
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}
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const updatedMember: Member = {
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roles: patchMemberRoles.roles,
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};
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await updateGuildMemberRoles({ serverID: guildID, userID }, patchMemberRoles.roles);
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return respond(updatedMember);
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}
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);
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const calculateNewRoles = ({
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